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-   -   skill-based pro-pickup raid nilbogcare system, or why should you get along (/forums/showthread.php?t=133537)

nilbog 01-02-2014 03:25 PM

skill-based pro-pickup raid nilbogcare system, or why should you get along
 
-You may not engage a raid target with more than 40 players.

-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players.

-If the raid npc remains up until 6 hours have passed, it becomes open to everyone again.

-If any of this is violated, [something really bad] happens.

Thoughts behind this:
-Zerg membership does not help; it hurts - the opposite of what we have now.

-Once a guild's engagement count ran low, there might be skill involved with fights.

-Eventually even the smallest guild or pick-up raid would get a shot at targets.


If left solely to me, this is the type of system that would be implemented. Good luck on agreements!

<3

Derubael 01-02-2014 03:28 PM

signed.

Autotune 01-02-2014 03:28 PM

Quote:

Originally Posted by nilbog (Post 1251048)
-You may not engage a raid target with more than 40 players.

-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players.

-The raid npc will remain up until 6 hours have passed, in which case it becomes open to everyone again.

-If any of this is violated, [something really bad] happens.

Thoughts behind this:
-Zerg membership does not help; it hurts - the opposite of what we have now.

-Once a guild's engagement count ran low, there might be skill involved with fights.

-Eventually even the smallest guild or pick-up raid would get a shot at targets.


If left solely to me, this is the type of system that would be implemented. Good luck on agreements!

<3

No reason to dirty your hands, Lord Nilbog, I have this under control.

Erasong 01-02-2014 03:36 PM

i really really like this actually.

Lune 01-02-2014 03:36 PM

My name is Lune, my opinion matters, and I support Nilbogcare

HeallunRumblebelly 01-02-2014 03:36 PM

Quote:

Originally Posted by nilbog (Post 1251048)
-You may not engage a raid target with more than 40 players.

-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players.

-If the raid npc remains up until 6 hours have passed, it becomes open to everyone again.

-If any of this is violated, [something really bad] happens.

Thoughts behind this:
-Zerg membership does not help; it hurts - the opposite of what we have now.

-Once a guild's engagement count ran low, there might be skill involved with fights.

-Eventually even the smallest guild or pick-up raid would get a shot at targets.


If left solely to me, this is the type of system that would be implemented. Good luck on agreements!

<3

Am I right in assuming this would lead to a 40 -> 20 -> 10 -> 5 system? May have some epic VS's, lol.

Alarti0001 01-02-2014 03:37 PM

Quote:

Originally Posted by nilbog (Post 1251048)
-You may not engage a raid target with more than 40 players.

-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players.

-If the raid npc remains up until 6 hours have passed, it becomes open to everyone again.

-If any of this is violated, [something really bad] happens.

Thoughts behind this:
-Zerg membership does not help; it hurts - the opposite of what we have now.

-Once a guild's engagement count ran low, there might be skill involved with fights.

-Eventually even the smallest guild or pick-up raid would get a shot at targets.


If left solely to me, this is the type of system that would be implemented. Good luck on agreements!

<3

So variance is introduced causing raid guild sizes to inflate for years... then you punish them for playing by staff created problems?

Elements 01-02-2014 03:38 PM

How many guilds can I have characters in?

Autotune 01-02-2014 03:38 PM

Quote:

Originally Posted by Alarti0001 (Post 1251084)
So variance is introduced causing raid guild sizes to inflate for years... then you punish them for playing by staff created problems?

Cut the fat, thin is in!

freez 01-02-2014 03:38 PM

Quote:

Originally Posted by nilbog (Post 1251048)
-You may not engage a raid target with more than 40 players.

-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players.

-If the raid npc remains up until 6 hours have passed, it becomes open to everyone again.

-If any of this is violated, [something really bad] happens.

Thoughts behind this:
-Zerg membership does not help; it hurts - the opposite of what we have now.

-Once a guild's engagement count ran low, there might be skill involved with fights.

-Eventually even the smallest guild or pick-up raid would get a shot at targets.


If left solely to me, this is the type of system that would be implemented. Good luck on agreements!

<3


LOL put this on red


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