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![]() -You may not engage a raid target with more than 40 players.
-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players. -If the raid npc remains up until 6 hours have passed, it becomes open to everyone again. -If any of this is violated, [something really bad] happens. Thoughts behind this: -Zerg membership does not help; it hurts - the opposite of what we have now. -Once a guild's engagement count ran low, there might be skill involved with fights. -Eventually even the smallest guild or pick-up raid would get a shot at targets. If left solely to me, this is the type of system that would be implemented. Good luck on agreements! <3 | ||
Last edited by nilbog; 01-02-2014 at 03:33 PM..
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