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-   -   Class C loses mobs on every repop? (/forums/showthread.php?t=135205)

Hitpoint 01-13-2014 10:16 PM

Class C loses mobs on every repop?
 
This plan was sold as being 33% Class R, 33% Class C and 33% FFA. Well with the bag limits for server repops, it isn't.

Lets say for this upcoming repop, we have 4 class C mobs and 4 FFA mobs. (which is true of this repop.) TMO and FE/IB are only allowed to kill 4 of them combined (bag limit of 2). So lets say we go after Trak (FFA) and VS (FFA), then we can choose between the 4 class C mobs. Lets say we choose Sev, and Inny. There are still two class C mobs left (gore and fay), ones that should be guaranteed to us because it's our turn on the rotation. But we now have a 12 hour lockout before we're allowed to try these, because of the repop bag limit. Class R has a 6 hour lockout before a target becomes FFA to them. So any class C mobs that we don't kill before our bag limits are reached, become defaulted to Class R. We also can't attempt the remaining FFA mobs. This means that we are guaranteed to lose mobs that are ours on the rotation. And it's going to happen on every single repop. Either we lose Class C mobs, or we lose the ability to contest FFA mobs. Either way this isn't an even 33% split, and it's undermining the rotation.

I basically like the new raid rules otherwise. Is this an oversight perhaps? Is it intended? I would love to hear from a GM about this. Thanks for your time.

Mezzmur 01-13-2014 10:20 PM

I have pointed this out multiple times today and would still like a response. It's a side-effect of having fewer guilds in Class C. It's also the reason that we asked for no bag limits in Class C or up it to 3.

You're also assuming that FE/IB raid together outside of VP. Will IB FE raid separately in VP and Outside to pick up the extra mobs?


Added:
Additionally; If TMO/FE/IB want to go for Trak, he COULD spawn 24 hours after 12:01AM. However, Fay could spawn instantly and sit up for 6 hours making him FFA and a Class R guild could kill, meanwhile, because of Bag Limits, TMO/FE/IB are reluctant to kill because they want other mobs. Then the loser gets nothing because the other mobs are already dead. This is also why a full repop at 12:01am is superior.

Full Repop Rules with Variance Spawns is not cool.

Hitpoint 01-13-2014 10:23 PM

I mean, I saw the Class R guilds were asking for the bag limit to be removed, as it doesn't make sense in a rotation system. If they are okay with removing or raising the bag limit, then why is it still set at 2? I don't know the answer to your question.

Mezzmur 01-13-2014 10:24 PM

Quote:

Originally Posted by Hitpoint (Post 1273329)
I mean, I saw the Class R guilds were asking for the bag limit to be removed, as it doesn't make sense in a rotation system. If they are okay with removing or raising the bag limit, then why is it still set at 2? I don't know the answer to your question.

Spawn More Rogearlords!

justin2090 01-13-2014 10:30 PM

Maybe it was left open like that intentionally to give Class R guilds incentive to move up? It would probably be best to let a week go by and then critique the raid agreement afterwards.

Mezzmur 01-13-2014 10:32 PM

Quote:

Originally Posted by justin2090 (Post 1273338)
Maybe it was left open like that intentionally to give Class R guilds incentive to move up? It would probably be best to let a week go by and then critique the raid agreement afterwards.

There's no incentive to move up, just have to wait 6 hours to get the mob without having to do anything special.

justin2090 01-13-2014 10:33 PM

Quote:

Originally Posted by Mezzmur (Post 1273339)
There's no incentive to move up, just have to wait 6 hours to get the mob without having to do anything special.

Being able to compete in VP and still get mobs outside guaranteed is incentive

Mezzmur 01-13-2014 10:48 PM

Quote:

Originally Posted by justin2090 (Post 1273340)
Being able to compete in VP and still get mobs outside guaranteed is incentive

Fair enough, VP is definitely, I thought you were implying the "leftover" targets that we aren't allowed to kill was.

dustysr06 01-13-2014 10:52 PM

Could be to allow some mobs to not be killed within 15 minutes of spawning on a server repop, so some other guilds have a crack at it that cant batphone a raidforce in on command. Also makes you pick your targets strategically rather than just running the table on whatever you can get your hands on, as fast as you possibly can.

I'm good with or without a bag limit, but i kind of like the idea behind it personally for the above reasons.

Yinikren 01-13-2014 10:55 PM

Quote:

Originally Posted by dustysr06 (Post 1273364)
Could be to allow some mobs to not be killed within 15 minutes of spawning on a server repop, so some other guilds have a crack at it that cant batphone a raidforce in on command. Also makes you pick your targets strategically rather than just running the table on whatever you can get your hands on, as fast as you possibly can.

I'm good with or without a bag limit, but i kind of like the idea behind it personally for the above reasons.

I am 100% in agreeance with this to keep people from downing mobs 7 seconds after they spawn. That's the beauty if this system - you pick what is important to you or risk not being able to get it at all.


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