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-   -   Varying Variance (/forums/showthread.php?t=177142)

Foggon 01-08-2015 04:48 PM

Varying Variance
 
So before my last thread got hijacked there was actually some good feedback about the idea of a randomized spawn point for outdoor dragons.

It would be a different way to compete for a mob. Mages get plenty of glory with Trakanon, VS, Phinny and every dungeon mob in Norrath. Poor Rangers get shit on from level one. Lets give them a little purpose by randomizing these outdoor dragon's spawn points.

Also I can't help but agree with everyone on red scoffing our 2 day window. 16 hours is very excessive, and 2+/- is enough to accomplish the goal of having variance yet short enough to encourage(enable) races between the R guilds on probably all of these outdoor dragons as they pop FFA. I raised a ranger to one day track the green monster, unfortunately not knowing every merb was nothing more than a coth race, or a 3 month wait.

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Also something like this wouldn't effect the precious Trakanon and his coveted teeth. Most guilds don't have the force to have two mages coth two mages, then have all those mages coth down a 4 man team to engage.

And if you do have this force you deserve to raid VP, Hazzah!! These changes would not cut away from the teeth C guilds deserve.

I shudder at the thought of trying to beat a computer program that casts coth the millisecond a mob spawns.. But randomizing outdoor spawn points and making a more reasonable variance I can easily see guilds like Asgard, Azure, Divinity and Taken each with a viable raid force all fishing off of ogre island in TD with two rangers, or two bard, or a ranger and a bard, or a ranger and a mage, or a mage and a bard(oh look, variance) or whatever the leadership thought would make a good team.. scouring the sea for four(not sixteen) hours looking for an FTE on Faydedar.

khanable 01-08-2015 05:50 PM

I don't even know what you're proposing

SamwiseRed 01-08-2015 05:50 PM

http://giant.gfycat.com/LastAcidicChevrotain.gif

Foggon 01-08-2015 05:53 PM

Quote:

Originally Posted by khanable (Post 1736612)
I don't even know what you're proposing

That was a little much huh.. This is all I am proposing..

-Randomized spawn locations for Faydedar, Severilous, Taldenor, and Gorenaire (maybe Dracoliche?)

-Variance changed from 8+/- to 2+/-

SamwiseRed 01-08-2015 05:54 PM

change respawn time to 1 minute all on raid targets. eventually people will get bored of killing mobs and switch to red to kill players. problem solved.

khanable 01-08-2015 05:55 PM

It wasn't that it was much, it just didn't have a clear list and the title didn't really match the paragraphs. Anyway:

-not classic
-closer to classic, ideally +/- 0

Foggon 01-08-2015 05:56 PM

Quote:

Originally Posted by SamwiseRed (Post 1736613)

Haha I saw this on the other post and shamefully participated in something similar recently. But it was kind of fun,

Foggon 01-08-2015 06:00 PM

Quote:

Originally Posted by khanable (Post 1736622)
It wasn't that it was much, it just didn't have a clear list and the title didn't really match the paragraphs. Anyway:

-not classic
-closer to classic, ideally +/- 0

Coth ducking not classic, and 10+ guilds with huge raid forces and all top-end gear not classic either. We need to do something to level the playing field here.

Daldaen 01-08-2015 06:08 PM

Remove or reduce to +/- 30min Variance

Create Rule that says you may not have more than 2-3 players in zone when mob spawns.

Keep the no camping or binding at spawns rule

And sure, randomize spawn location for outdoor Kunark Dragons if you want

^ Then we are on to something.

Ella`Ella 01-08-2015 06:13 PM

remove variance - all guilds start at WC spire.

Race.


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