![]() |
What are Rangers like now? Wanted in grps?
I haven't been around much since Velious released, was just wondering what has changed with Rangers since then. I know the 40% exp bonus is gone and they got a couple new spells, but has the general opinion of them changed much? Do they get groups much easier now than before? Has their dps changed any / gotten better, making them more appealing to group with on the way to level 60?
|
Personally I love a good ranger while leveling. Great pullers semi decent dps and honestly if played well feel like they can tank as well.
|
Dps was never the issue, it was the 40% exp penalty. Any group now looking for dps and not taking a ranger with decent gear is dumb.
|
Shear stat wise... dps / tanking. Nothing to write home about inferior to monks and rogues in dps, and inferior to everyone except rogues in tanking.
Their spells offer them some versatility and handy group tools if used correctly and of course harmony in outdoor zones is pulling made EZ-mode. Their epic is at least in my opinion one of the stronger melee (well hybrid) epics in that it can proc slow, which helps them solo / group in groups without a sham or enc a lot better. I believe their epic is a lot easier nowadays with VS remains too. Like all melee classes (hybrids included) leans heavily on gear dependence. But if your not tanking which monks and warriors do better anyway then some good weapons and a haste item is really all you need. |
A twinked ranger with epics is the king of KC and a nobody anywhere else.
|
If anyone is interested in what they do on raids:
Call of the Predator, Strength of Nature, and Call of Earth are all wanted buffs. Rangers also save the day by weaponshielding if a tank goes down so the next tank can pick it up after heals start landing. Multiple rangers will even make a list for who will weaponshield first. DPS wise they do not get triple attack which is a pretty big deal and usually parse just under or at monks. Attack buffs for the raid are very strong, but you only really need one ranger there to do it. |
Quote:
Rangers are actually completely unique in their shitty defense cap, which is paradoxical to their superior snap aggro which is the best in the game. Quote:
I can't remember who, but someone once described rangers as the oil in a well-oiled machine - the additional component in a mechanical system that, when utilized well, allows everything to flow more smoothly. They fill in the empty gaps in the group by picking up the slack in a bunch of different roles such as pulling, buffing, DPSing, crowd-controlling, and tanking. So a ranger really needs to be extremely proactive in groups in order to carry their weight, which isn't necessarily true to the same degree for other melee and hybrid classes. They're the jack-of-all-trades of melee classes. |
Paul, your agro problems are due to your shit ratio weapons. Get a Nightfall or Thornstinger for tanking. Very few people can pull off my rogue and that's what backstab agro is for.
|
Quote:
Plya one of these: Enchanter Cleric Monk Rogue Warrior Wizard Shaman Necromancer Magician This was tallied from server data during original content, maybe 2010-11. Tehse classes don't tend to survive at the highest levels: Bard Ranger Druid Shadowknight Paladin Notice the 4 hybrids? I played a ranger when there were dinosaurs. I played them when gimp was our last name. Play a ranger because you like them. Period. |
Quote:
Rangers are good pullers and particularly since the hybrid XP penalty disappeared I love having them in a group...never played one past the 20s myself :p |
All times are GMT -4. The time now is 05:22 PM. |
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.