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#1
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I haven't been around much since Velious released, was just wondering what has changed with Rangers since then. I know the 40% exp bonus is gone and they got a couple new spells, but has the general opinion of them changed much? Do they get groups much easier now than before? Has their dps changed any / gotten better, making them more appealing to group with on the way to level 60?
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#2
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Personally I love a good ranger while leveling. Great pullers semi decent dps and honestly if played well feel like they can tank as well.
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#3
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Dps was never the issue, it was the 40% exp penalty. Any group now looking for dps and not taking a ranger with decent gear is dumb.
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#4
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Shear stat wise... dps / tanking. Nothing to write home about inferior to monks and rogues in dps, and inferior to everyone except rogues in tanking.
Their spells offer them some versatility and handy group tools if used correctly and of course harmony in outdoor zones is pulling made EZ-mode. Their epic is at least in my opinion one of the stronger melee (well hybrid) epics in that it can proc slow, which helps them solo / group in groups without a sham or enc a lot better. I believe their epic is a lot easier nowadays with VS remains too. Like all melee classes (hybrids included) leans heavily on gear dependence. But if your not tanking which monks and warriors do better anyway then some good weapons and a haste item is really all you need.
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Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | ||
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#5
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Quote:
Rangers are actually completely unique in their shitty defense cap, which is paradoxical to their superior snap aggro which is the best in the game. Quote:
I can't remember who, but someone once described rangers as the oil in a well-oiled machine - the additional component in a mechanical system that, when utilized well, allows everything to flow more smoothly. They fill in the empty gaps in the group by picking up the slack in a bunch of different roles such as pulling, buffing, DPSing, crowd-controlling, and tanking. So a ranger really needs to be extremely proactive in groups in order to carry their weight, which isn't necessarily true to the same degree for other melee and hybrid classes. They're the jack-of-all-trades of melee classes. | ||||
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Last edited by paulgiamatti; 08-05-2017 at 04:42 PM..
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#6
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Quote:
Rangers are good pullers and particularly since the hybrid XP penalty disappeared I love having them in a group...never played one past the 20s myself [You must be logged in to view images. Log in or Register.] | |||
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#7
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Quote:
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Last edited by Egilmn; 08-06-2017 at 06:31 AM..
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#8
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[QUOTE=Egilmn;2566282]You were grouping with bards who didn't know what they were doing. They do have plate and a high defense cap/QUOTE]
I think you highlighted the problems bards face; they have the potential to be tanky, but many don't gear for AC, nor take a lot of hits, so don't come close to what would otherwise be considered the baseline tankiness for the class. | ||
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#9
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A twinked ranger with epics is the king of KC and a nobody anywhere else.
__________________
On Discord: NextToTheGods#0088
<Riot>[Enchanter] Falamin (Dark Elf) [Bard] Telrin (Half Elf) [Shaman] Warzog (Ogre) [Druid] Vildar (Wood Elf) [Necromancer] Szersis (Iksar) [Monk] Raszis (Iksar) [Cleric] Atrial (Human) [Wizard] Atomize (Gnome) [Mule] Plotlard (Human) | ||
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#10
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If anyone is interested in what they do on raids:
Call of the Predator, Strength of Nature, and Call of Earth are all wanted buffs. Rangers also save the day by weaponshielding if a tank goes down so the next tank can pick it up after heals start landing. Multiple rangers will even make a list for who will weaponshield first. DPS wise they do not get triple attack which is a pretty big deal and usually parse just under or at monks. Attack buffs for the raid are very strong, but you only really need one ranger there to do it.
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