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-   -   Spells: Resists don't seem fixed at all (/forums/showthread.php?t=30555)

Chicka 03-27-2011 01:53 PM

Resists don't seem fixed at all
 
Two tashed blue coercers in dalnir - me 32 enchanter. Both had 2 root resists.

Also had color shift resists on debuffed blues.

Frootloop 03-27-2011 03:56 PM

Post something the devs can go off of.

Potus 03-27-2011 04:16 PM

This was today off of a shadow man
http://i.imgur.com/QW4Ng.png

Chicka 03-27-2011 04:51 PM

Quote:

Originally Posted by Frootloop (Post 246218)
Post something the devs can go off of.

Having been a dev for 20+ years I'm not sure what you mean...

Frootloop 03-27-2011 04:55 PM

Quote:

Originally Posted by Chicka (Post 246287)
Having been a dev for 20+ years I'm not sure what you mean...

preferred method and as much possible info as you can give!

Try and use the feedback Uthgaard is requesting using this format:

How are mob resists?
What level were the mobs?
What level were you?
What spell did you cast?

Soandso 03-27-2011 05:11 PM

I too have noticed an increase in the resist rate. For example, killing Hill Giants in Rathe Mount, which are ~lvl 37, and I was lvl 39, making it a blue con. In one specific instance, a blue Hill Giant resisted 6 roots and 4 Scourge's (shaman disease dot) in a row. This has happened to me many times in the last week or two.

Chicka 03-27-2011 05:58 PM

Quote:

Originally Posted by Frootloop (Post 246293)
preferred method and as much possible info as you can give!

Try and use the feedback Uthgaard is requesting using this format:

How are mob resists?
What level were the mobs?
What level were you?
What spell did you cast?

All info of which was in my post :)

quellren 03-27-2011 06:13 PM

I noticed this as well today. As a necro it's no surprise I've spent a fair bit of time camping Frenzy and AM. Today was a disaster.
A cleric asked me to duo with him, I agreed and ran to Frenzy. Loaded up lull and went to work on the left-most BT.
First one resisted. Second cast landed.
I move to the middle BT. First cast is resisted AND drew aggro. All 3 come at me. Cleric dies, I die trying to root them down.
He recovers the bodies and I get rezzed in the AM safe-hall. He suggests we snipe AM before we head back to Frenzy. I charm a Dar in the main hall and drag him around to engage the AM/Kor.
Charm breaks in about 30 seconds, all 3 rape my face.

We recover and give it another go, since the AM is up. I get a skeleton pet up, and send him in planning to ghetto mez one and burn the other.
The Kor wizard resisted screaming terror twice in a row, as did the AM when I tried to use it to interrupt him from nuking the cleric to hell and back. I FD, he gates, my pet gets gang-banged.
At this point the group fell apart.
I go back to Frenzy and start to lull them again.
Left one lulled,
Middle one lulled
Right one resists twice, no aggro.
I gate to TD and bid farewell to Guk for a while.

I've been using screaming terror extensively since I got it at 24. I can't recall the last time I had a blue con mob resist it. Certainly not twice in a row on a familiar mob in Guk, plus my being 51 instead of 49 or 50. The same could be said for lull and resists.
If I were trying this in KC or Seb, I'd say it's Kunark....but not Guk. I'm a necro, I KNOW Guk.

BTW If you read this Daliant, I'm really sorry. I swear I'm not the scrub I seemed to be this morning.

parlay1 03-27-2011 08:05 PM

logged in excited to see resists were fixed, pulled a blue con spec (I'm lvl 40), get root off and breaks instantly, ensnare sticks but then both immolate and drones of doom get resisted. land a couple more enveloping roots but they break immediately before finally getting one to stick. he had me down to one bub of life and i cast the final what should be kill shot and the game crashes to desktop. lol

Naum 03-27-2011 09:23 PM

While i dont doubt the above experiences at all i feel obliged to post my own humble opinion.
After the patch everything has been a walk in the park for me, going from 41 to 43 in Rathe Mtns (Hill Giants) and Oasis (Specs), i was almost going to post that mobs resists way too little now :p, i feel resists are 1/5 of what they were before. (Dooming Darkness, Scourge, Fear, Root, Undead Fear, Undead Root)

The _but_ is that VoTS still got resisted a whole lot but i stopped trying after a few mobs, also the Hill Giants resisted Vamp. Curse a lot (More than 50% of the time) while the Specs almost never did. (I think once or twice in ~75 mobs)


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