Project 1999

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-   -   QoL enhancements (/forums/showthread.php?t=440722)

adonislive 05-12-2025 07:21 AM

QoL enhancements
 
assuming mods could be made for p99 that were desired by the team that runs dev here as well as the playerbase. what kind of QoL would spruce up this place?


trying to find the right contact here to connect about possible future QoL for this server

street cred:
zeal contributor

Bobjenson 05-13-2025 01:53 PM

Hardcore mod
Better UI since folks cheat anyways with log readers for maps, spell timers, etc. Just make it easy for those not wiling/able to figure out the technical steps needed to circumvent the UI restrictions.

WarpathEQ 05-13-2025 03:50 PM

Since this is a timelocked classic project I interpret enhancements as "more classic" not better QoL compared to modern game releases.

1. Account restrictions - 1 account per IP address and accounts are IP Linked to prevent VPN circumvention. Make mains main again! No more unclassic bot armies, no more unclassic account sharing, no more unclassic make a different account for every character. Mirrors the limitations that existed in 1999 with having to pay monthly for your account.

2. Unroot dragons - Restore ToV to its classic glory! Choo Choo, let the trains begin! Combined with #1 we will actually see raids fighting through to the content not skipping all the "trash" with 18 coth bots parked next to each named mob in the game. We will see this meta become viable again as train metas are severly handicapped in the amount of resources they have compared to current P99 game state.

3. Server Lifetimes - When the classic timeline hits shadows of luclin release, the existing server becomes merged with any older servers that have reached the same, and a new server kicks off from day 1 EQ release so you always have 1 fresh server on a normal classic progression and 1 aged server (that mirrors green/blue today) where all of the best characters live on forever. Alternately server merge and restart could be linked to the sleeper being awoken. Would be cool as hell to see legacy guilds on the aged server forming guilds on the progression server and the amount of energy spent gate keeping the awakening of the sleeper so they can farm more warder loot to be migrated to the locked aged server once that progression meets its end and is merged.

4. Classic casters - Overhaul channeling and resist profiles so spells and casting works like it did in 1999. This seems to be the biggest project the current devs are focused on and one of the last major missing pieces to having a true reproduction of Everquest as it played 1999-2001.

To me these are the big 4 and if the devs executed on these 4 things it would take P99 into a whole new world of classic reproduction EQ.

And for one last thought that made me chuckle, everytime a new server is released completely wipe the wiki, take away some of the game genie aspect to playing P99 in 2025. There will still be a lot more knowledge out there than existed in 1999 but it would bring us closer to that feel of a community collaborating and sharing knowledge to navigate Norrath.

loramin 05-13-2025 04:34 PM

A normal (ie. always on) friends list would be nice. I have plenty of screen space for it, and I always forget to do /who friend all.

Ennewi 05-13-2025 05:02 PM

Keyring.
PoM flower bouquet.

Ghost_of_Fippy 05-13-2025 05:10 PM

Quote:

Originally Posted by WarpathEQ (Post 3737561)
Since this is a timelocked classic project I interpret enhancements as "more classic" not better QoL compared to modern game releases.

1. Account restrictions - 1 account per IP address and accounts are IP Linked to prevent VPN circumvention. Make mains main again! No more unclassic bot armies, no more unclassic account sharing, no more unclassic make a different account for every character. Mirrors the limitations that existed in 1999 with having to pay monthly for your account.

2. Unroot dragons - Restore ToV to its classic glory! Choo Choo, let the trains begin! Combined with #1 we will actually see raids fighting through to the content not skipping all the "trash" with 18 coth bots parked next to each named mob in the game. We will see this meta become viable again as train metas are severly handicapped in the amount of resources they have compared to current P99 game state.

3. Server Lifetimes - When the classic timeline hits shadows of luclin release, the existing server becomes merged with any older servers that have reached the same, and a new server kicks off from day 1 EQ release so you always have 1 fresh server on a normal classic progression and 1 aged server (that mirrors green/blue today) where all of the best characters live on forever. Alternately server merge and restart could be linked to the sleeper being awoken. Would be cool as hell to see legacy guilds on the aged server forming guilds on the progression server and the amount of energy spent gate keeping the awakening of the sleeper so they can farm more warder loot to be migrated to the locked aged server once that progression meets its end and is merged.

4. Classic casters - Overhaul channeling and resist profiles so spells and casting works like it did in 1999. This seems to be the biggest project the current devs are focused on and one of the last major missing pieces to having a true reproduction of Everquest as it played 1999-2001.

To me these are the big 4 and if the devs executed on these 4 things it would take P99 into a whole new world of classic reproduction EQ.

And for one last thought that made me chuckle, everytime a new server is released completely wipe the wiki, take away some of the game genie aspect to playing P99 in 2025. There will still be a lot more knowledge out there than existed in 1999 but it would bring us closer to that feel of a community collaborating and sharing knowledge to navigate Norrath.

BAN EQATLAS, and bring back classic 1999 map making with graph paper and colored pencils!

Dundrige 05-13-2025 09:36 PM

I would fix the magician class - they are completely broken and pretty useless because of that.

kjs86z2 05-14-2025 10:07 AM

Quote:

Originally Posted by Dundrige (Post 3737572)
I would fix the magician class - they are completely broken and pretty useless because of that.

yes coths and quad DA is totally useless i agree

Goregasmic 05-14-2025 02:25 PM

Quote:

Originally Posted by Ghost_of_Fippy (Post 3737564)
BAN EQATLAS, and bring back classic 1999 map making with graph paper and colored pencils!

I started in 2000 and I had an EQ Atlas binder.

Wiki is not classic but allakhazam was. I don't think you can wipe the knowledge of a game that's been online for 25+ years anyway, a lot of players know all that stuff by heart at this point and no one is forcing you to use the wiki if you don't want to.

Dundrige 05-14-2025 10:42 PM

Quote:

Originally Posted by kjs86z2 (Post 3737605)
yes coths and quad DA is totally useless i agree

They are broken compared to classic and the purpose of P99 is to be a recreation of classic. And useless outside of being a raid coth bot and a particular raid scenario is not as intended by Brad McQuaid himself.


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