Project 1999

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-   -   Mob pathing issue (/forums/showthread.php?t=49666)

joetheman 09-25-2011 09:58 AM

Mob pathing issue
 
Hello, im new to the server and it has been nice to see a classic server. Im very impressed with how much the server is like the original classic. The only problem I noticed was the Mob pathing.

It seems like mobs run faster than normal run speed of the character. I experienced this in Gfay with the orcs. I remember I was always able to excape the orcs (while jumping) without them catching up to me.

Also, the pathing in Crushbone is a little wierd. I noticed when someone informs the zone of a train, you would expect go towards the middle of the zone since the pathing is usually on the wall siding. Well I saw the orcs run through orc hill.

Other than that it is a very fun server. It is just very hard to solo/ level up when you dont have the option to run away without a mob gangbanging you.

Juugox2 09-25-2011 10:15 AM

if your strafe while running you can out run them but i do remember what your saying aswell

Lazortag 09-25-2011 10:33 AM

Quote:

Originally Posted by joetheman (Post 413306)
Hello, im new to the server and it has been nice to see a classic server. Im very impressed with how much the server is like the original classic. The only problem I noticed was the Mob pathing.

It seems like mobs run faster than normal run speed of the character. I experienced this in Gfay with the orcs. I remember I was always able to excape the orcs (while jumping) without them catching up to me.

Also, the pathing in Crushbone is a little wierd. I noticed when someone informs the zone of a train, you would expect go towards the middle of the zone since the pathing is usually on the wall siding. Well I saw the orcs run through orc hill.

Other than that it is a very fun server. It is just very hard to solo/ level up when you dont have the option to run away without a mob gangbanging you.

you can still run and jump to get away from mobs on this server, you might have a dual core issue. See how your runspeed compares to other players. Also see if strafe running works.

I don't know how accurate the pathing in crushbone is, but as far as pathing goes this is pretty much the only eqemu server that has any of it

joetheman 09-25-2011 11:00 AM

@ Lazor
 
I think this server is still great regardless of the small differences. The P99 devs really did a good job.

jarshale 09-25-2011 11:05 AM

Quote:

Originally Posted by joetheman (Post 413337)
I think this server is still great regardless of the small differences. The P99 devs really did a good job.

Well that's not what's in question here. If there are bugs, people need to point them out so they can be fixed.

sacrilegium 09-25-2011 12:32 PM

Quote:

Originally Posted by jarshale (Post 413344)
Well that's not what's in question here. If there are bugs, people need to point them out so they can be fixed.

I already posted about the CB pathing issue, in the Bugs forum. I included a screenshot of the area where the culprits are and indicated the erratic pathing on the photo.

joetheman 09-25-2011 12:41 PM

@ sacrilegium, Sorry, still new to the forums. Im glad im not the only one who noticed the bug.


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