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Old 08-12-2010, 06:02 PM
Wenai Wenai is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Wenai, I like your analysis, but you didn't even mention Enc or Mag. How do those two classes stack up, in your opinion, as soloers?
Enchanters and Magicians are also good choices. Here is what I have to say with regards to the topic of this thread:

Enchanter is NOT newbie friendly in my opinion. You are incredibly weak at lower levels. However you will have no problem getting groups. At high levels enchanters are probably the most powerful class honestly. Mez, root, charm, gate etc. They somewhat fit my two rules when it comes to choosing a self-sufficient class:

1. They have increased mana regeneration (clarity).
2. They somewhat have mana free damage. Animation pets are terrible unfortunately. Charmed pets are spectacular but dangerous.

The one thing about enchanters is they have no way to heal themselves and thus are a little bit difficult for newbs if you aren't careful.


Magician... oh wow I could write a book on magicians. I kind of laugh at all the people talking about how great magicians are and how they solo single mobs better than any other class. I fucking disagree 100%. Why? How do you define better? Is better defined by speed, efficiency or a combination of the two?

In terms of speed, yes a magician is probably quicker than a necromancer. In terms of mana efficiency? Hell no.

Magicians have the best pet (and thus the best mana-free damage of all the solo classes). This is a huge bonus and I won't diminish this. Their pets are the best; end of discussion.

Here is why I hate magicians so much. They have a severe lack of diversity. You can't snare, you can't root, you can't mez... you literally can't do anything. You have no CC. You have no way to heal yourself (bandaids lol?), you have no way to regen your mana. You are limited to two things:

1. Pets
2. Nukes

If a kill is more complicated than that.. good luck. Yeah you can chain pets and kill something and claim you are a god... How much mana did you spend killing it? Mage pets cost 200 mana each. If you are chaining four, five or god forbid 6 pets to kill something like an Allizewsaur you are talking upwards of 1200 mana just to survive (this doesn't include burnout).

A necromancer would be able to kill the same target with nothing but disease cloud (5 mana spell), Dooming Darkness (120 mana).

So while you chain your pets at 200 mana each, a necromancer would spend that mana on actual DPS while keeping their comparable pet at full health because he never has to tank.

Quote:
Originally Posted by nalkin [You must be logged in to view images. Log in or Register.]
Enchanters are the best farmers in game hands down. They can solo camps that are ridiculous. Mages are the best single mob soloers and very good at xping. Mages are best with furies and allizewsaur, anything that is single a mage can kill. Its like mages and enchanters are at different ends of the spectrum with necros somewhere in the middle. Mages want single mobs and enchanters want multiple mobs.
I somewhat agree that necromancers are somewhere in the middle.

Enchanter - Elite CC
Necromancer -Great CC

Mage - Zero CC

Magician would be instantly twice as good if they got root. Honestly. As someone who did primarily ghetto CC and support healer as a shaman on live, root is all you need for CC honestly.

Magician is a spectacular class in a duo or trio situation. It really is. I think in terms of pure soloing, necromancer is a much.. much.. muuuuuuch better option than a mage. I don't know how many times I have had this debate. It always ends up being a bunch of people that only play magicians being like, " I can nuke for big numbers and my pet is awesome!"

Diversity goes a long way in EQ and a lack of diversity is the magician's biggest weakness.