Quote:
Originally Posted by Reiker
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Well yeah, all classes get big upgrades in Kunark, that's a given.
Rogues: They get more dps. It's a lot more dps, but it doesn't change the way the game is played. You stand behind a mob and hit backstab. Same as vanilla, only the numbers are higher.
Warriors: More dps: see above. Better aggro: Great, allows warriors to relax a bit more. However, the warriors who have the best aggro in classic get even better aggro in Kunark (they'll be the first to complete epics, etc). If you can fairly easily maintain aggro now (and most warriors with yaks are at that point) then you can fairly easily maintain aggro... a little more. Another "it's nice but not game-changing." Defensive: This is of course awesome, but is limited. You gain a "oh shit I can't believe that idiot pulled that" or "oh shit they want me to tank this badass shit" button you can click every once and awhile. It is indeed awesome and perhaps "game-changing" but lets compare it to what shaman get. Notice how just about every shaman upgrade has a large synergy with all the other upgrades. A few upgrades is nice, but what if every upgrade you get exponentially makes every other upgrade better? That's what you get with shaman.
* Superior Heal: Shaman/Druid healing blooooows until you zone over to Firiona/Overthere and pick this up. Now you can main heal, combined with...
* Turgur's Insects: Very close with Complete Heal as the most overpowered ability in the game. Decreasing a mob's attack speed by 75% should never have been in the game.
* Regrowth: Minor, but almost 4x more efficient than Torpor.
* Canni 3: Less efficient than Canni 1, but speed is obviously better. The carpal tunnel spell that will forever make wisdom useless when combined with...
* Torpor: Sweet jesus, you can restore nearly your entire HP bar for 200 mana. That's like, 5 casts of Canni which leaves you with 830 more HP to... canni even more.
* Malo: Unresistable resist debuff. Compared to the above, not as exciting but still amazing on its own.
AND all of this is again amplified by shaman-centric itemization. In Kunark it becomes much easier to pump HP (couldn't grab a Bladestopper? No problem, go get a Sarnak Battle Shield). You even get an additional 15 regen from an item.
When you add all this together (you acquire enough HP and the required spells) there's no such thing as downtime, which is huge in a downtime-based game like EverQuest. You go from barely out-healing a Paladin to being one of the best healers in the game, even beating out clerics depending on gear and content.
You become a solo god. There's a simple formula that goes like "does this mob do enough dps to affect my mana regen." Most likely if the mob is slowable, the answer is no. And if the answer is no, you can kill it. Eventually. A mob has to do retarded amounts of damage with a 75% slow to cut into your "hp canni reserve."
A shaman's world opens up like no other class in Kunark, which is why I can easily say something like "The power increase of a shaman from classic to kunark is larger than any other class in any other expansion." To argue otherwise is to just argue for the sake of arguing.
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Honestly like the perfect post in describing the shaman's position upon the release of Kunark.
Although Sup Heal sucks.. Give me Chloroblast
[You must be logged in to view images. Log in or Register.] Although the stats for Chloroblast on Alla are wrong. It should heal ~500 for like 175. But the big thing with chloroblast was I believe it had an extremely quick casting time. I used Chloroblast+Torpor for a long time.
One thing that wasn't mentioned in this post was JBB. A single item changes the shaman class so much it is almost ridiculous. On my shaman on live pretty much every solo went the exact same way.
1. Pull with Turgur's
2. Root with Paralyzing Earth.
3. Send Pet.
4. Click Epic.
5. Cast Poxx of Bertoxx.
6. JBB until mob down to 40% health.
7. Canni up my mana.
8. Torpor myself.
9. Go pull.
That set up pretty much allows you to solo anything. I soloed the West Wastes jank dragons like that (except Torporing my pet a whole lot).
JBB completely changes the way you solo.