Quote:
Originally Posted by Millburn
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Just to summarize my thoughts on the Asheron's Call style item loot.
DROPPED Items : 1-5
LOOTABLE Items: 1
What items drop?: First one to five items with the highest VENDOR SELL VALUE.
Reason?: Allows for people to still use powerful items but at a cost of increasing their passive coin drop, also at the risk of slipping up and dropping actual items. This keeps PVP impactful and fruitful.
WARNING - Below example does not use proper item values, made up for science!
Example: Millburn has on his body three powerful items he has looted along his adventures which he does not want to lose. These items are a Fungi, a FBSS, and a Sweet ass Broom of Trilon.
Fungi sells to vendor for 400pp
FBSS sells to vendor for 300pp
Broom of Trilon sells to vendor for 500pp
To make sure he doesn't drop any of these items, Millburn always carries around 3 stacks of gems with him, each stack sells to a vendor for at least 501pp so that when he dies, the three items up for grabs from his corpse are these stacks of gems.
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That isn't really item loot then. It's just people carrying around cash in the form of gems to buy themselves out of losing items. No actual "items" change hands and you're essentially building a system with the intention of it being exploited.