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  #111  
Old 11-11-2013, 08:13 PM
Lowlife Lowlife is offline
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token/point system ftw
  #112  
Old 11-11-2013, 08:16 PM
Millburn Millburn is offline
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Just to summarize my thoughts on the Asheron's Call style item loot.

DROPPED Items : 1-5
LOOTABLE Items: 1

What items drop?: First one to five items with the highest VENDOR SELL VALUE.

Reason?: Allows for people to still use powerful items but at a cost of increasing their passive coin drop, also at the risk of slipping up and dropping actual items. This keeps PVP impactful and fruitful.

WARNING - Below example does not use proper item values, made up for science!
Example: Millburn has on his body three powerful items he has looted along his adventures which he does not want to lose. These items are a Fungi, a FBSS, and a Sweet ass Broom of Trilon.

Fungi sells to vendor for 400pp
FBSS sells to vendor for 300pp
Broom of Trilon sells to vendor for 500pp

To make sure he doesn't drop any of these items, Millburn always carries around 3 stacks of gems with him, each stack sells to a vendor for at least 501pp so that when he dies, the three items up for grabs from his corpse are these stacks of gems.
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  #113  
Old 11-11-2013, 08:18 PM
SamwiseRed SamwiseRed is offline
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item loot gonna turn me back to the old me.

I will grief.
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  #114  
Old 11-11-2013, 08:18 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Millburn [You must be logged in to view images. Log in or Register.]
Just to summarize my thoughts on the Asheron's Call style item loot.

DROPPED Items : 1-5
LOOTABLE Items: 1

What items drop?: First one to five items with the highest VENDOR SELL VALUE.

Reason?: Allows for people to still use powerful items but at a cost of increasing their passive coin drop, also at the risk of slipping up and dropping actual items. This keeps PVP impactful and fruitful.

WARNING - Below example does not use proper item values, made up for science!
Example: Millburn has on his body three powerful items he has looted along his adventures which he does not want to lose. These items are a Fungi, a FBSS, and a Sweet ass Broom of Trilon.

Fungi sells to vendor for 400pp
FBSS sells to vendor for 300pp
Broom of Trilon sells to vendor for 500pp

To make sure he doesn't drop any of these items, Millburn always carries around 3 stacks of gems with him, each stack sells to a vendor for at least 501pp so that when he dies, the three items up for grabs from his corpse are these stacks of gems.
That isn't really item loot then. It's just people carrying around cash in the form of gems to buy themselves out of losing items. No actual "items" change hands and you're essentially building a system with the intention of it being exploited.
  #115  
Old 11-11-2013, 08:19 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Millburn [You must be logged in to view images. Log in or Register.]
Just to summarize my thoughts on the Asheron's Call style item loot.

DROPPED Items : 1-5
LOOTABLE Items: 1

What items drop?: First one to five items with the highest VENDOR SELL VALUE.

Reason?: Allows for people to still use powerful items but at a cost of increasing their passive coin drop, also at the risk of slipping up and dropping actual items. This keeps PVP impactful and fruitful.

WARNING - Below example does not use proper item values, made up for science!
Example: Millburn has on his body three powerful items he has looted along his adventures which he does not want to lose. These items are a Fungi, a FBSS, and a Sweet ass Broom of Trilon.

Fungi sells to vendor for 400pp
FBSS sells to vendor for 300pp
Broom of Trilon sells to vendor for 500pp

To make sure he doesn't drop any of these items, Millburn always carries around 3 stacks of gems with him, each stack sells to a vendor for at least 501pp so that when he dies, the three items up for grabs from his corpse are these stacks of gems.
ooh the Darktide system, go on..
  #116  
Old 11-11-2013, 08:20 PM
Millburn Millburn is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
That isn't really item loot then. It's just people carrying around cash in the form of gems to buy themselves out of losing items. No actual "items" change hands and you're essentially building a system with the intention of it being exploited.
That's exactly the point though.

You're allowing people to still use powerful items but at the cost of being worth more money on each death. It also still allows for you to fuck up and forget to update your coin items and drop something you don't want to drop.

It makes sense.
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  #117  
Old 11-11-2013, 08:21 PM
Lowlife Lowlife is offline
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I like it. Darktide was gangsta.

Now implement some DaOC shit and we're onto the perfect game...
  #118  
Old 11-11-2013, 08:24 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Millburn [You must be logged in to view images. Log in or Register.]
That's exactly the point though.

You're allowing people to still use powerful items but at the cost of being worth more money on each death. It also still allows for you to fuck up and forget to update your coin items and drop something you don't want to drop.

It makes sense.
Why not simplify the whole process, including the coding of it to buying a 1 charge potion that gives you an undispellable/removable buff that persists through death and makes it so you don't drop items at the cost of X platinum then? Maybe make it purchasable with tokens from PVP kills only?
  #119  
Old 11-11-2013, 08:27 PM
Lowlife Lowlife is offline
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Because the Millburn/Darktide system doesn't gimp melees and you still have the potential to loot a fungi
  #120  
Old 11-11-2013, 08:30 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
Because the Millburn system doesn't gimp melees and you still have the potential to loot a fungi
Except that melees still do not have the option to PVP ungeared like casters, so you're adding a potentially large money sink to melees which are already more expensive to gear.

I'm not necessarily disagreeing with his system, but I think if you boil it down to what it is, you're buying yourself out of getting items looted. Just simplify the whole process.

Maybe make a potion/charged item that is class specific and melees pay less?
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