Thread: Overcrowded
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Old 03-25-2015, 11:53 AM
Ele Ele is offline
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Join Date: Jan 2011
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Quote:
Originally Posted by Lifebar [You must be logged in to view images. Log in or Register.]
On classic I remember the 4 goblin camps being the main room, 1st side room, WAR room, and raider room. That first side room has two goddamn mobs in it on like an 8-12(?) minute timer--and there was a list. That is overcrowding. I like it here.
HHK camps on Prexus, 40+ people on the regular, during prime time:

Guards in courtyard / bard
Nobles
Guards indoors
Captain downstairs
Main goblin room
War room
Raider room
Side room could be a single camp or split between a group and a solo/duo. If the main room was lucky, they got all of it.

SolB would have 80-100 people in it. Full groups would camp 1-6 spawns.

Lower Guk you could walk around without seeing a single mob and 120 people waiting for respawns as a group of 6 camped a single room with 3-6 spawns.

Sebilis would have 100-120 routinely during primetime.
the 2 entry mobs (solo/duo'd)
entry hallway
rock hallway
upper zone out (UZO)
disco 1
disco 2 (completely separate camps)
bugs
crypt
emp (separate camp)
jail
chef
sewer / lower zone out (LZO)
shrooms / spore king (you camped his room, sometimes 2 groups would be required to hold it)
juggs