Luclin simply dropped off into the uncanny valley, breaking immersion. People come to p99 because they still wake up at night from fevered dreams just wondering, "What if?" Its undeniable that what Everquest is today started with Luclin. Luclin is just a clear demarcation between "What it was like and what it became." The trauma of this cognitive dissonance will probably never heal. ;D
I don't think most people really hate Luclin, everyone seems to like something about it; they just don't want to play the game that ended their cherished fantasy worlds.
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