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Old 09-29-2016, 04:59 AM
Muchyawn Muchyawn is offline
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Originally Posted by Corkscrew [You must be logged in to view images. Log in or Register.]
1) When can you start doing "end game content" Like raids?
2) What class should I start with? (after doing some research on this topic Monk Seems very appealing. That Fegin death ability seems like it would allow me to get out of super sticky situations not to mention they seem to be pretty wanted in groups.)
3) how is in game buying/selling done? (I'm aware of the Bazzar but I don't belive that was implemented in the first expansion)
4) With an average amount of playtime say 4+ hours a day. How long will it take me to reach cap?
5) what's the player base like?
6) Is there an In game map or will I have to use websites like EQ Atlas?
7) What classes are good for beginner players
8) is there any sort of "Hearth" system in game or do you have to walk EVERYWHERE
9) what happens if you don't go back to your body after you die?
10) Are Epic items implemented?
11) This one will sound odd but i'm a sucker for vanity items. Items and gear that serve no practical pourpous but are interesting or have a unique effect. Things like vanity pets or toys and such. Are items like that In EQ?
12) as far as endgame content what is there to do?
13) is player housing implemented?
14) just how steep is the learning curve?
15) any other tips for someone just starting out who doesn't wana get completely wrecked in the first 5 minutes of play?
If I could tell "me starting off" anything whist starting EQ from a WoW perspective~
1. Classic ever quest was developed, in parts, throughout the early to late 90's and used no prior template for designing an mmoRPG, my biggest mistake when progressing, and leveling my first playthru vanilla character was not taking my time, and playing with the goal to reach max level
The beauty in everquest is in the zones. in party interactions (whether duo, full party camping in active n bumpin' zone, or with your entire guild). in the mechanics, numbers, and overall combat feel, flow and speed and depth of class race combinations. Play for the journey, not the destination

2. Forget gear, shinys, epics, daily quests, and forget gold, these are for only the most established and dedicated of adventurer.. your goal as a new player is to grind your first 7-10 levels on mobs outside your home city. I advice using this time to familiarize yourself with the landscapes and landmarks beyond the protection of the cities gate guards, try not to get lost and slay every creature in site (so long as they arent a red con! hehe) though tedious, these early levels should give you an idea of the EXP differences between different level enemies, and reinforce the importance of "Considering" enemies, sizing them to determine what its safe for you from a distance, to walk past, to run away from, or to kill whilst farming.
Use your first 10 levels to train Sense Heading, and Bind Wound after first training 1pt into them at your classes skills trainer

3.The Wiki page is your map, questlog, class skills trainer, and best friend consult it for everything, if you cant find your answer there, the community at large is friendly, helpful, and often very knowledgeable and when asked nicely are 9/10 more then happy to help with info or advice
Last edited by Muchyawn; 09-29-2016 at 05:03 AM..