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#8
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1. Classic ever quest was developed, in parts, throughout the early to late 90's and used no prior template for designing an mmoRPG, my biggest mistake when progressing, and leveling my first playthru vanilla character was not taking my time, and playing with the goal to reach max level The beauty in everquest is in the zones. in party interactions (whether duo, full party camping in active n bumpin' zone, or with your entire guild). in the mechanics, numbers, and overall combat feel, flow and speed and depth of class race combinations. Play for the journey, not the destination 2. Forget gear, shinys, epics, daily quests, and forget gold, these are for only the most established and dedicated of adventurer.. your goal as a new player is to grind your first 7-10 levels on mobs outside your home city. I advice using this time to familiarize yourself with the landscapes and landmarks beyond the protection of the cities gate guards, try not to get lost and slay every creature in site (so long as they arent a red con! hehe) though tedious, these early levels should give you an idea of the EXP differences between different level enemies, and reinforce the importance of "Considering" enemies, sizing them to determine what its safe for you from a distance, to walk past, to run away from, or to kill whilst farming. Use your first 10 levels to train Sense Heading, and Bind Wound after first training 1pt into them at your classes skills trainer 3.The Wiki page is your map, questlog, class skills trainer, and best friend consult it for everything, if you cant find your answer there, the community at large is friendly, helpful, and often very knowledgeable and when asked nicely are 9/10 more then happy to help with info or advice | |||
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Last edited by Muchyawn; 09-29-2016 at 05:03 AM..
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