Thread: Best 6 man grp?
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Old 11-04-2009, 02:29 AM
Bubbles Bubbles is offline
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Join Date: Oct 2009
Posts: 965
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I'm not big on these kinda threads, but here's my 2 cents:

Shadow Knight
Monk
Enchanter
Cleric
Mage
Druid

Strange lineup with a couple of interesting aspects to it:

1. ) While feign pulling isn't too heavy too necessary with the enchanter present, both tanks have "out" clauses on bad pulls / zone pathing trains. Very handy indeed.

2. ) Druid can group port, which is swell..

3. ) Mage has damage shields covered (upcoming patches, hopefully).. and as always is DPS incarnate.

4.) SK Snare makes for nifty feign splitting in tight spots.

5.) Post group options: There are a ton of really swell duos and trios that can continue to hold a group of spawns after the rest of the group says goodnight. [You must be logged in to view images. Log in or Register.]