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Old 03-30-2011, 09:13 PM
mimixownzall mimixownzall is offline
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Join Date: May 2010
Location: Western OK
Posts: 642
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Quote:
Originally Posted by Kazowi [You must be logged in to view images. Log in or Register.]
OK after logging on a 50 monk and testing some stuff with another 50 rogue and necromancer, i have come to the conclusion that AC and MR need to be scaled. There was no difference in paralyzing earth landing on 45 mr as there was on 90mr. Also saw no difference in physical attacks on 400ac and 900ac. Backstabs and flying kick seemed to be on par, a 10 damage eyerazia was doing 165 max and the highest flying kick was about 100.

Overall damage needs to be upped, and AC/MR need to scale. Besides that I couldn't see any other problems, detrimental spells should also be tweaked to do an MR check for duration.

If anyone has any other chars they wanna test on let me know and please feel free to critique my research as well as doing your own testing.
The damage is all gayed and not classic. Spell dmg should hit the same on players as well as monsters. Currnetly, on p99, dmg is still limited where you can only do a max of 66% or 75% of the max hps in one hit. So, If you hit a guy with 100 max hps with Ice Comet, it wouild only do like 66 or 75 dmg. They only changed that after Manaburn/Lifeburn. They made you have to get them down a ways in hps before you could one-shot them.

I honestly don't know absolutely for sure how the dmg was for melee. I only played casters on Sullon Zek. I don't remember anyone mentioning about how the melee dmg was different from pvp to pve. I'm positive I would have heard some gripes/complaints if the spell dmg was the same, but melee was less. It almost seems like the nerf to spell dmg was bled into the melee dmg somehow. On p99 the melee dmg seems to be 2/3 to 3/4 of the dmg each hit it should be. Not sure how it was/is on live.
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