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View Poll Results: Should RNF posts raise yo post count? | |||
yea |
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25 | 20.49% |
YEA |
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97 | 79.51% |
Voters: 122. You may not vote on this poll |
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#881
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![]() OK after logging on a 50 monk and testing some stuff with another 50 rogue and necromancer, i have come to the conclusion that AC and MR need to be scaled. There was no difference in paralyzing earth landing on 45 mr as there was on 90mr. Also saw no difference in physical attacks on 400ac and 900ac. Backstabs and flying kick seemed to be on par, a 10 damage eyerazia was doing 165 max and the highest flying kick was about 100.
Overall damage needs to be upped, and AC/MR need to scale. Besides that I couldn't see any other problems, detrimental spells should also be tweaked to do an MR check for duration. If anyone has any other chars they wanna test on let me know and please feel free to critique my research as well as doing your own testing. | ||
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#882
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![]() should definitely be livelike where after 100mr snares and stuns and such are v difficult to land to the point its not worth chain casting it so the melees can train you
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#883
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![]() because in the Catastrophe in Kithicor video I got rooted at the end with like 170MR fully buffed and vile got ks /wrist
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#884
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![]() and yes I tried to pumice but melees had like 0 channelling skill so gluck with that
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#885
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![]() We definately need to start a list of things that need to be looked at for the new box. Rogeans p99 box definately is coded better PVE wise, but the PVP aspect is somewhat lacking. Looks like Rexx already started doing some testing, but we need MOAR.
WRU MIPPO | ||
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#886
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![]() Quote:
I honestly don't know absolutely for sure how the dmg was for melee. I only played casters on Sullon Zek. I don't remember anyone mentioning about how the melee dmg was different from pvp to pve. I'm positive I would have heard some gripes/complaints if the spell dmg was the same, but melee was less. It almost seems like the nerf to spell dmg was bled into the melee dmg somehow. On p99 the melee dmg seems to be 2/3 to 3/4 of the dmg each hit it should be. Not sure how it was/is on live.
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#887
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![]() the 40% rule is pretty much needed, even though they only added it in after mana/lifeburns, otherwise ice comets will just 1 shot people gg
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#888
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![]() Na, IC has a long cast time and most people who see you cast it can just get out of range before it lands. That was my problem with my mage. The casts times were so high it was difficult to land on people. Wizards are glass cannons. I have no problem with them having a hard hitter like IC.
I had a 57 wizard on SZ, it was difficult to get spells like IC off (enless I was camping the druid portals, which I loved to do) and I got raped pretty hard if I weren't careful.
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#889
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