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Originally Posted by GuyJustin
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I am looking for any advice or links on how to play an SK well, and some general tips on good hunting grounds, what items or quests to look into to help keep my gear decent even though I am new and my funds are low. I have read the few sk articles on p99 wiki. Not sure how much, if anything, has changed since Velious release.
I do have one actual question other than general advice: Should I get a bow or just rely on spells to pull when i get those at level 9?
Thanks for all advice ahead of time!
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Bows are lame. Your spells are always better for pulling and if you are using low level spells then they cost next to no mana. You need to manage your mana for sure but its not to bad. As mentioned Disease Cloud and Shadow Vortex cause a lot of agro and should be used as 'taunts'.
Always be careful when casting your DoT, only cast it when you are sure you will be tanking that mob 100% because it screws CC up, Shadow Vortex is a better solution.
Always Shadow Vortex or hit actual taunt button before breaking CC so that when the mob breaks they come for you instead of the enchanter. This is kind of a feel thing but the good SKs always get agro before breaking a mez.
As far as gear to save up for, Circlet of Shadows is an insta click invis, its pretty awesome. The Blood Ember bracer has a 10s cast free invis on it that's pretty good also but its hard to beat the insta click, it is more useful than it sounds in actual game play.
Sword of Pain is a No Drop item out of Velkators lair that is not incredibly hard to get. once you get around level 50 a solid group can handle the lower dogs area where the Sword of pain drops. If you have a high level enchanter friend he can pretty much solo the camp for you. Chanter/Cleric is a definite.
The Blood Ember set (Kunark class armor) in general is pretty useful and has pretty good AC/Clickies. Its cheap as hell for everything but the chest/legs. I would recommend collecting the entire set sans chest/legs.
Pull tip: If you snare a mob and then feign death, the mob you have snared will be unable to return to its spawn point. When mobs return 'home' they walk, a snared mob is unable to walk. This is a useful exploit for 'breaking' a room. It takes a little practice but it extremely useful. Sk are the best in the game at splitting rooms IMO. It effectively allows you to isolate mobs that would otherwise be surrounded by friends.
Atrametous Shield (
https://wiki.project1999.com/Atramentous_Shield) costs about 2k-2.5k and is a great value for the money. You should save for one of these.
Noctivagant Blade (
https://wiki.project1999.com/Noctivagant_Blade) is a great weapon and can be bought for somewhere around 1k-1.5k
Deathbringer's Rod (
http://wiki.project1999.com/index.ph...nger's_Rod) costs like 200pp and should be your first purchase IMO
Jboots are a must, you should save for these.
There are a lot of cool items to get as a SK but sme of them are $$$$$$. If this is your first character just keep chugging along and don't worry about getting the most uber gears. You have plenty you can save for but remember that levels are the most important thing you can possibly get.