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Old 05-14-2011, 05:39 PM
Dozey Dozey is offline
Decaying Skeleton


Join Date: May 2011
Posts: 4
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Most players like to have some flexibility. I still believe my having picked a ranger as my first class in 1999 was the reason I enjoyed everquest. Another reason is I never achieved a high level so never got to experience hell levels or long corpse runs. But anyway, I think that most players want to be able to do a little bit of everything, they just don't know it yet. There might be a few players who like to specialize, but the problem is that once you've done it your only alternative is to reroll. I think that a better solution would be to have a more flexible and changeable class system. Perhaps even a skill-based system. We have to admit these many yeasr later that maybe people just don't enjoy playing a group-dependent character that's stripped of diversity.

Where's the interest in a class that always does the same thing?

Being flexible just means having choices. More things to do means not getting bored.
While new to this particular everquest server, I played eq from about the start of velious until some post god expansion I can't remember the name of. I've also played almost every major mmo that didn't have a final fantasy in it's name or was aion. Most all the way to max lvl (usually in a pitifully sad amount of time after playing eq) and raided in a couple. I greatly dislike the homogenized classes you get in most of the "modern" MMO's and actually feel that EQ achieved something closer to class balance than most of current mmo's have. You weren't balanced because you all did the same thing, but you were balanced because you couldn't do the exact same thing as "class x" regardless of what "class X" was. And almost always there was something you wanted to do that you needed "class x" for. That was more of a check and balances sort of balance as opposed to a teeter totter sort of balanced ( edit: ) and honestly I like it better. In response to the person above me, every class does the same thing over and over in most mmo's. That sounds like not liking mmo's more than not liking the specialized role system. To illustrate this point, no matter how they balance wow rogues, everyone (who wants to actually raid endgame content) picks the spec and rotation that gets the most dps. It's figured out within hours of any patch that changes it, and everyone is that by the end of the day. That is not more options, it's just fake options, sort of like believing a game that has all the non-linear areas full of instakill mobs isn't linear.


edit2: there's the same option to play a not-the-best class and do something in EQ too. you can decide to play a dps enchanter. it's not going to be terribly different from a holy dps priest in wow success wise. Or a dps dominator in rift, or .... you get the idea. The option to suck at something you're not best at is always there. I do dps sololing as an enchanter, my pet (if root actually holds) tanks as an enchanter. That doesn't mean i feel that i should do that for groups, but I CAN do that well enough to solo. Most classes (other than rogues clerics and warriors all of whom get bonus xp in tribute) can do this. I would rather have a much more defined group role that not everyone can do so that I have a reason to join groups rather than be able to do any of those things as well as other classes.
Last edited by Dozey; 05-14-2011 at 05:50 PM..