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#61
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I stopped reading this thread in the middle of page two because you went from "discussing class balance" to "lets balance P99". Discuss class balance? Sure. Things were very unbalanced. Luclin AAs made things a lot better. Balance P99? Hell fucking no. You don't want to play a class that ends up on the short side of the stick? Then don't play one. Its your choice, there are no surprises here. The only surprise would be if you were to succeed in your attempts to balance P99. It should remain unbalanced. You're free to create your own Balanced Classic emu if you want. I might even play on it, it would be fun. But that's not why I'm on P99.
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Archfiend Harmdalet Epicursed
The Scourge Knight of Freeport Alumni of Five Rings guild, retired Luclin Server | |||
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#62
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#63
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But it comes a problem when you need certain classes for EVERY area of the game at higher levels and when other classes are SO weak that they become completely worthless. For example, look at what you just said - "There would be no need for Warriors if a Paladin or SK could ever take a beating." The game balance post original-EQ was such that there was NO need for Paladins and SK's. How is it at all logical that there should be NO need for Paladins and SK's in the game, and Warrior's being necessary 100% of the time, rather than there being times where each class shines depending on the situation? Paladins and Shadowknights (and Rangers) were essentially worthless in comparison to Warriors at the higher levels until they finally received the much-needed buffs that were given to them into the Velious era. You don't seem to understand that, when Kunark came out, the game balance drastically changed. Warriors were always the best tanks at Level 50 in original EQ, and necessary for Dragons/Gods, but they were never necessary for any other area of the game. When Kunark came out, the skills for each class were not properly balanced and only the Warrior's attack and defense improved as they leveled past 50. Paladins and Shadowknights (and Rangers) were left with abysmal attributes and were so far inferior to Warriors that they were never viable. The balance of the game mechanics was so bad at one point, in fact, that even though Rangers were doing FAR less damage than Warriors, they would still pull aggro away because of how doing a greater number of attacks via Dual Wielding generated more hate than a Warrior who was attacking much less frequently with a Two-Handed weapon, even though the Warrior was doing twice the damage of the Ranger sometimes. In an attempt to balance this out, they introduced "Jolt" to the game in the Kunark era. It reduced hate on the Ranger so that they could stand there and do their pathetic amount of damage without drawing aggro. It wasn't until well into Velious that much-needed buffs were given to the Hybrids and they were able to actually be useful (and yet the Warrior was still the most in-demand tank, so it didn't shift the game in the way you seem to fear it would). Quote:
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Last edited by Zuranthium; 05-14-2011 at 06:11 PM..
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#64
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#65
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C'mon man, keep digging, you can do better. | |||||||
Last edited by Nagash; 05-14-2011 at 05:29 PM..
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#67
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![]() I've already mentioned it once. But not many people gave attention to it. Is it FUN to play a specialized class (like a cleric, a warrior, a rogue) that does the same thing over and over and over again? Personally, I do not think it's. One person here, at least, said that it was just my preference. So it's my preference that it's not fun to do the same thing over and over again? I thought that humans, in general, like to have options and like to have different things to do so as not to get bored. I thought that humans do not like to grind or camp or farm.
The move towards homogenous classes, if that's what it's, could just reflect the reality that people are too bored with anything else. They like options. They like it when a problem presents itself and they have an array of choices in how they respond. It's not because they want the game to be simpler, it's because they want it to be more complex!! Think about it. More options just means more things to do instead of repetitiveness. Maybe this is why some people are altahollics. They want options but have to reroll. Maybe games that have classes that're more flexible and/or more homogenous is just a reaction to this desire for choices. Imagine a class that has all of the skills/abilities of every class in EQ. Now that would be easy-mode, wouldn't it? In the same thought, it would also be incredibly complex to learn. How much do you want to bet that some people would enjoy it? All along we've been told that people want this because they want the game to be dumber, but I think ti's just the opposite. People don't want to get bored with their class. That's all. We need to ask ourselves: do we invest more in grinding or learning when leveling up? Sometimes to me I feel we grind for options. But shouldn't we have options from the start? Why should i have to WORK to make my game complex enough to interest me? Why do I have to reroll to get more flavors? It's like the interesting game is there but it's locked behind a whole bunch of grinding. So in the end ti's like a company is selling grinding, but the carrot is the interesting (complexity) part. The problem is we only get little nibbles of the carrot, it's always dangled in front of us just out of reach. All they want is our money?
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
Last edited by stormlord; 05-14-2011 at 05:59 PM..
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#68
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edit2: there's the same option to play a not-the-best class and do something in EQ too. you can decide to play a dps enchanter. it's not going to be terribly different from a holy dps priest in wow success wise. Or a dps dominator in rift, or .... you get the idea. The option to suck at something you're not best at is always there. I do dps sololing as an enchanter, my pet (if root actually holds) tanks as an enchanter. That doesn't mean i feel that i should do that for groups, but I CAN do that well enough to solo. Most classes (other than rogues clerics and warriors all of whom get bonus xp in tribute) can do this. I would rather have a much more defined group role that not everyone can do so that I have a reason to join groups rather than be able to do any of those things as well as other classes. | |||
Last edited by Dozey; 05-14-2011 at 05:50 PM..
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#69
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#70
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