If I were to play a bard again, I'd go 25 Stamina, 5 Strength.
• Charisma: affects duration of our charm...which lasts 18 seconds; and reduces critical lull resists, which you won't get if you're significantly higher level than the mob; so we might as well not worry about it.
• Dexterity: increases procs, which we don't rely on; reduces missed notes, which aren't a problem. If you get a missed note, you see that your song isn't starting and you push the song button again. No need for starting points to go here.
• Strength: you'll get enough from typical bard gear, especially if you collect some weight-reduction bags
• Agility: doesn't matter if you're not tanking; and isn't very effective when you are. Sad but true.
• Wisdom: irrelevant to a bard
• Intelligence: increases our mana pool which we use for 2 songs. Granted, one of them is the higher-level charm, but oom is oom. No one can charm nonstop, so mana regen is the limiting factor, not mana pool.
• Stamina: 25 points in stamina yields 100 hp at level 60. That's not jaw-dropping, but it's solid; and certainly more valuable than any of the above.
I wish you could put starting points into resists...I'd go 25 to Magic.
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