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If I were to play a bard again, I'd go 25 Stamina, 5 Strength.
• Charisma: affects duration of our charm...which lasts 18 seconds; and reduces critical lull resists, which you won't get if you're significantly higher level than the mob; so we might as well not worry about it. • Dexterity: increases procs, which we don't rely on; reduces missed notes, which aren't a problem. If you get a missed note, you see that your song isn't starting and you push the song button again. No need for starting points to go here. • Strength: you'll get enough from typical bard gear, especially if you collect some weight-reduction bags • Agility: doesn't matter if you're not tanking; and isn't very effective when you are. Sad but true. • Wisdom: irrelevant to a bard • Intelligence: increases our mana pool which we use for 2 songs. Granted, one of them is the higher-level charm, but oom is oom. No one can charm nonstop, so mana regen is the limiting factor, not mana pool. • Stamina: 25 points in stamina yields 100 hp at level 60. That's not jaw-dropping, but it's solid; and certainly more valuable than any of the above. I wish you could put starting points into resists...I'd go 25 to Magic.
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#2
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Quote:
https://wiki.project1999.com/Magelo_...Slot_(Velious)
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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Last edited by zanderklocke; 11-28-2019 at 12:09 PM..
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