Quote:
Originally Posted by nilbog
[You must be logged in to view images. Log in or Register.]
I'm surprised no one mentioned the database or quests. That's what provides the content you are playing. I spent the last year researching and implementing/fabricating hacks of little insignificant situations. If they do not have a stored database and original quest system, they would be paying someone to do this yet again.. and it would take A LOT of time and effort. If they are reading, I'm LFJ, btw :P
|
I fixed about 600 classic quests that were broken/unimplemented: Newbie tunics (Only 1 was working/had correct text/correct item/correct note on the character. Not to mention scripted events that Nil and I have poured portions of our soul into to get working. And that is JUST Perl.
There were 70,000 invalid entries for a rusty dagger in the DB, 30,000 invalid references for bone chips. Loot drops, faction hits, faces, clothes, weapons, abilities...at one point I'd figured up over 700,000 DB changes that Nil had made & god only knows how many since then. There were 1300 individual threads on the beta boards of fixed issues: from dozens of merchants to goblin ears in HHK.
Remember, I started late on the project. I came in in February of last year. Nil and X has been working for a while when Nil made my phone ring and dragged me in as a content consultant. Well, I learned perl along the way and he's been stuck with me ever since.
By no means do I want anyone to think that I'm knocking the work that has been put in on the Emulator by much more talented and gifted people. We just needed a LOT of changes that were specifically us.