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#31
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![]() Well, I just finished canceling my sub again (yes, I was playing EQLive- in fact, I found out about this server while looking for "active" EQ forums). In my "exit survey" I was brutally honest about what it was like to play EQ nowadays, particularly ripping on station cash. I also said that if they ever decide to set up a classic EQ or time-locked progression server to drop me an email- not that they ever will. Even if they did, I wouldn't want to switch, anyway.
I have already found my online home!
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Tallenn 40 Druid
Marlock 29 Enchanter | ||
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#32
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#34
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You certainly see a lot more updates and work going on here. I thought it was funny to see a change in a raid in the newest expansion apologizing for how difficult it was because they just forgot to ever test it. | |||
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#35
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There were 70,000 invalid entries for a rusty dagger in the DB, 30,000 invalid references for bone chips. Loot drops, faction hits, faces, clothes, weapons, abilities...at one point I'd figured up over 700,000 DB changes that Nil had made & god only knows how many since then. There were 1300 individual threads on the beta boards of fixed issues: from dozens of merchants to goblin ears in HHK. Remember, I started late on the project. I came in in February of last year. Nil and X has been working for a while when Nil made my phone ring and dragged me in as a content consultant. Well, I learned perl along the way and he's been stuck with me ever since. By no means do I want anyone to think that I'm knocking the work that has been put in on the Emulator by much more talented and gifted people. We just needed a LOT of changes that were specifically us.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#36
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![]() Also, keep in mind, one "thread" on the old forums would prob have like 15 issues in it.."All newbie tunics broken" was one, for example [You must be logged in to view images. Log in or Register.].
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#37
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Far as as I assume, you took the Titanium client and locked all of the post-classic zones, and then re-coded the old world quests/scripts/npcs/items by hand. I figure that's a very layman's way of describing it. | |||
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#38
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You need a few things for an eqemu server. -A database- MySQL -(npcs, loot,doors, book text,zone lines, etc etc) (eqemu schema) -Quests - perl scripts - pretty much anything aside from an npc attacking and defending is done with perl. *Any* hail, quest trigger, for example. -Source - C++, and a lot of it. This controls how the client(Titanium) works.(npc mitigation, random fade invises, pets disappearing on zone, etc) Here is the eqemu public repository. -RESEARCH- I have spent a LOT of time researching using google hacks, waybackmachine, translating asian archives, screenshots, and various other things. For this project, researchers were and still are essential. There were pretty much 2 databases at public disposal in 2008. The PEQ DB (most live-like) and the axclassic db (things like pok books removed). So I started with the axclassic db. I contacted a couple of fellow players from the servers I played on previously to help me find the non-classic features. Me, Xzerion, Tantalar and a few others worked many months prior to announcing open beta testing. http://www.eqemulator.org/forums/showthread.php?t=27260 The majority of this time was REMOVING non classic aspects.(bird bath aug containers, beastlord trainers, berzerker trainers, vah shir, etc) Almost all of this was database work. Original spell formulas/effects were redone by Xzerion. Tantalar looked through almost every merchant and visually inspected NPCs for armor/face discrepancies. We ended up replacing almost every existing loottable (thx Wenai).. and looking back on it, it might have been easier to do from a blank slate. For perl, I had to work solo for a while. Then, I made Aeolwind help me. This is now his primary job. [You must be logged in to view images. Log in or Register.] All of the dragons, gods, etc are controlled from scripts. Want 1-5 ancient crocodile PHs? Perl will do that for you. See boats ? That's perl. It took FOREVER to get people to help with the source changes. Ladoth was the first full time source developer. Rogean, Haynar, and various others have contributed and continue to improve the source. They have contributed more source work in the past 3 months than the ENTIRETY of beta source submissions. During beta testing, we picked up a lot of good help (Wenai, Ladoth, and Lany, to name a few). There were other contributions that helped along the way. Lany remade the classic spell gems and made the current node-pathing that you use in some of the dungeons. Under the delusion that not many people would play, and the lack of continued beta testers, the beta community got antsy and pushed for a release. It had been around a year since I started working solo, so, a 2 week "release date thread" was made. Then the population surged.. and has continued exponentially since then. The first day of release, hosting the server from my house or even my city became impossible by the amount of players. Rogean stepped in, offered temporary assistance, and is now a fundamental part of the team. Acting as Server Administrator, he keeps the servers up and going, implements patches, and answers dumb questions. It takes a lot of work, with many different facets of development and maintenance. All of the developers have contributed so much work, that I feel bad only listing some of it. | |||
Last edited by nilbog; 03-15-2010 at 03:51 PM..
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#39
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![]() i love you guys!
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#40
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omg, after this, I love Asians...more than after I saw Asia Carrera.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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Last edited by Aeolwind; 03-15-2010 at 03:40 PM..
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