I have a soft spot for Psionics, so....
Class Name: Psion
Armor: Cloth
Role: Melee DPS, Support (A variation of Monk but with a mana pool and support spells, and less melee focused than the monk).
Weapons: 1HB, 2HB, HTH
Skills: Double Attack around Level 22, Dodge Lv. 15, Block Lv. 19, but at lower skill caps than a pure melee, Tracking Lv. 30 (e.g., sensing presence of nearby living beings, rather than tracking like a Ranger / Druid / Bard does)
Spell Selection:
-Mind altering spells (e.g., Lull, Short mesmerize lasting two or three ticks)
-Utility and Buff spells (e.g., Levitation, Damage Absorbs, AC Buffs, and Damage Mitigation (e.g., -flat number damage on every hit), resist buffs)
-Force-based Direct Damage spells with slight knockback (akin to Whirling Wind)
-Debuffs (e.g., Mana drain, Fear)
Would share some spells with the enchanter, and would receive spells at Level 9 and draw from lower level Enchanter spells, like any hybrid would (e.g., Paladins get Transal @ 30, a lvl 14 Cleric spell. Psions would get Rune I at level 30, a lvl 16 Enchanter spell). Gains @ high levels the ability to self-buff own weapons with magical effects (extra magic based damage, for example) and, at higher levels, the ability to grant a similar but less powerful effect to a single target but with a long cooldown / duration (think like the Avatar line of spells)
Granted, had I designed my own MMO and wasn't constrained to what EQ could do, I would take it much further. /shrug.
I like thought exercises though. :3
|