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#3
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I have a soft spot for Psionics, so....
Class Name: Psion Armor: Cloth Role: Melee DPS, Support (A variation of Monk but with a mana pool and support spells, and less melee focused than the monk). Weapons: 1HB, 2HB, HTH Skills: Double Attack around Level 22, Dodge Lv. 15, Block Lv. 19, but at lower skill caps than a pure melee, Tracking Lv. 30 (e.g., sensing presence of nearby living beings, rather than tracking like a Ranger / Druid / Bard does) Spell Selection: -Mind altering spells (e.g., Lull, Short mesmerize lasting two or three ticks) -Utility and Buff spells (e.g., Levitation, Damage Absorbs, AC Buffs, and Damage Mitigation (e.g., -flat number damage on every hit), resist buffs) -Force-based Direct Damage spells with slight knockback (akin to Whirling Wind) -Debuffs (e.g., Mana drain, Fear) Would share some spells with the enchanter, and would receive spells at Level 9 and draw from lower level Enchanter spells, like any hybrid would (e.g., Paladins get Transal @ 30, a lvl 14 Cleric spell. Psions would get Rune I at level 30, a lvl 16 Enchanter spell). Gains @ high levels the ability to self-buff own weapons with magical effects (extra magic based damage, for example) and, at higher levels, the ability to grant a similar but less powerful effect to a single target but with a long cooldown / duration (think like the Avatar line of spells) Granted, had I designed my own MMO and wasn't constrained to what EQ could do, I would take it much further. /shrug. I like thought exercises though. :3
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Odinty Treeguard - Level 58 Druid (Level 9) Vmek Shadowsong - Level 51 Bard (Level 5) Odibin Deathbearer - Level 36 Necromancer (Level 13) | |||
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