Quote:
Originally Posted by Gatorsmash
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Warriors will and have always out damaged paladin-SK's. And your stun "fact" fails to mention the resist check modifier since your casting a lvl 34 spell at 50.
Like I said, paladin players are fucking delusional about the class.
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Warriors may out damage a paladin, but their groups also take a considerable amount of damage over a paladin’s. In Sakuragi’s warrior guide, he recaps a tale of three spore king groups in Kunark. The warrior took twice as much damage as the paladin, and the paladin’s group also took 20% less damage amongst members. Higher damage taken translates to downtime, even if the warrior’s group is killing an individual mob slightly faster than the paladin.
Paladins are the best group tank in the game. Stuns should be chained and are absolutely sick for reducing melee damage, locking down caster damage completely with three interrupts, and for controlling charmed pets (charm pets are where the real dps lies anyways).
In duos and trios, a paladin is also the clear choice due to being able to root adds and their ability to strengthen and increase survivability of their partners. Other tanks cannot effectively duo with an enchanter for example.
PS Stun lands on most PoF mobs, but the main point here is the paladin’s strength in group content. You’ve probably only grouped with bad paladins or were terrible yourself when you tried one.