Quote:
Originally Posted by Kich867
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I've never been involved in much of the raid scene, what about that isn't classic though? How did the spawn work on live? Just wondering, seen so much discussion about this mob over the years.
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Basically just what everyone else has been saying: no one knew exactly where or when Lodi was going to spawn. If you wanted Lodi ...
or many other "mysterious" mobs back then (eg. Quillmane, South Ro AC, etc.) ... you just hung out in the zone they were in, in the general area people had seen the mob, preferably with a Ranger friend to help you track ... and hoped for it to appear. Any system where everyone waits at a single spot and then "competes" for Lodi is really nothing like what people were doing back in 2001.
In that sense, I think making Lodi have random spawn points, have a (far) more random timer, or otherwise making him impossible to camp, would be a very "classic" solution, as it would get people to play the game of 2001, not the game of 2020.
An automated GMing solution would be classic in a different way: it'd be more about "we
are playing this game with 2020 knowledge, and we're not going to try and fix that, but we want a fair way to share Lodi between everyone who wants him." If two people
did get in a fight over Lodi back in the day, the GMs would have resolved that fight (ultimately with a random roll: see
Velious GM Guidelines ... or the similar, and better formatted
Kunark GM Guildelines). /list would be classic in the sense that it provides similar "fair resolution of a contested mob" ... but since we don't have paid GMs it would use "automated GMing", which is the next best thing we can have here.
Ultimately which "fix" is better comes down to how the staff wants to pursue "classic" (sacrifice classic mechanics for a more classic environment, or vice versa) ... but either approach would be significantly closer to what people did in 2001 vs. clicking a screen for two hours solid here.