![]() |
|
#1
|
||||
|
![]() Quote:
In that sense, I think making Lodi have random spawn points, have a (far) more random timer, or otherwise making him impossible to camp, would be a very "classic" solution, as it would get people to play the game of 2001, not the game of 2020. An automated GMing solution would be classic in a different way: it'd be more about "we are playing this game with 2020 knowledge, and we're not going to try and fix that, but we want a fair way to share Lodi between everyone who wants him." If two people did get in a fight over Lodi back in the day, the GMs would have resolved that fight (ultimately with a random roll: see Velious GM Guidelines ... or the similar, and better formatted Kunark GM Guildelines). /list would be classic in the sense that it provides similar "fair resolution of a contested mob" ... but since we don't have paid GMs it would use "automated GMing", which is the next best thing we can have here. Ultimately which "fix" is better comes down to how the staff wants to pursue "classic" (sacrifice classic mechanics for a more classic environment, or vice versa) ... but either approach would be significantly closer to what people did in 2001 vs. clicking a screen for two hours solid here.
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
Last edited by loramin; 05-26-2020 at 12:58 PM..
|
|
![]() |
|
|