Rotation and restricting - could always say newly formed guilds have to wait 90 days before joining any rotation... or some other restricting qualifier... have at least 30 members, etc.
Bag limits - assign values to each raid mob. Each guild can only get x # of points per spawn cycle or time period...
FTE lockouts - still have to race and people cheat and petition... not a great solution unless you eliminate the race for FTE.
Rotate the first 2 or 3 natural spawns after a server reset / quake. Then, everything is an FTE race on the 4th spawn cycle... will still have issues and petitions I expect.
Eliminate the Player versus Player mentality and make it PvE focused again...
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