![]() |
#151
|
|||
|
![]() Rotation and restricting - could always say newly formed guilds have to wait 90 days before joining any rotation... or some other restricting qualifier... have at least 30 members, etc.
Bag limits - assign values to each raid mob. Each guild can only get x # of points per spawn cycle or time period... FTE lockouts - still have to race and people cheat and petition... not a great solution unless you eliminate the race for FTE. Rotate the first 2 or 3 natural spawns after a server reset / quake. Then, everything is an FTE race on the 4th spawn cycle... will still have issues and petitions I expect. Eliminate the Player versus Player mentality and make it PvE focused again... | ||
|
#153
|
|||
|
![]() Open server raids for every single raid target for any class 50+. If you are at the mob when it dies you can roll on any and all loot that drops that is applicable to your class.
__________________
Forum Quest
Spyder73 (BANNED) NecroP1999 (BANNED) #LobsterClan #FreeWuTang | ||
|
#154
|
||||
|
![]() Quote:
For over ten years this server has had to endure sweaty try-hards dictating to the rest of the server how the raid scene has to work. Because they want "competition". Yet any time actual competition has ever arisen through an alliance, a merger, etc. those efforts have been met with trolling on the forums, petitionquest, subterfuge, and whatever else the "metagame" that plays out on forums and in game entails. The real competition is over on Red. Go for it. You want a raid target? Mobilize for it. Fight another guild for it. Train the hell out of everyone else. Steal the kill with a DPS group. Establish a defensive perimeter against PVP. Create tons of alts and COTH bots and ranger Trueshot strike squads. Batphone away. No more raid petitions ever, GMs! Work it all out in PVP. True, unadulterated competition. To the victors go the spoils! Lord all those shiny pixels in the faces of the defeated. Losers lick their wounds and try again next cycle. Make a secret alliance. Betray your allies in the final moments. More drama and competition than you could ever want! See, their mouths should be slathering with drool over this. Right? No, they don't want "competition". They want "competition" on their terms. Not actual competition. They need casuals to be jealous of their gear. They need petitionquest to lawyer around loopholes when they lose a target. And so the raid scene on Blue has stayed toxic and controlled by a minority for over TEN YEARS, so a handful of players can receive their validation and stroke their egos at the expense of the other 80% of the community. Move the guilds who want real competition (if any) to Red. Let guilds who can work together in a rotation stay. No more raid petitions. No need for them. It's almost a no-brainer, really. So why not? What's the real reason?
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
|
#155
|
||||
|
![]() Quote:
Believe it or not, while the past year of no competition at the raid scene or little competition, no offense intended towards anyone, has had it's benefits with more loot dropped and cheaper prices on loot, a majority of the raiders welcome competition. What we didn't expect was an all out escalation in tactics against the PNP policy and against established raid precedents with little to no enforcement. Outside of these tactics and the Vulak stalemates, things have been enjoyable and I think the majority of raiders would agree. | |||
|
#156
|
||||
|
![]() Quote:
Even in the past the top guilds have rotated targets amongst themselves to avoid competition while maintaining their monopoly on content. It really makes no sense in a time locked server that has been in Velious for 6 years that we are still trying to fight over the same pixels.
__________________
Mr. Irrelevant
| |||
|
#157
|
||||
|
![]() Quote:
Racing against Furoar on a Dain FTE is exhilarating even though I haven't beaten him yet. Seeing ridiculously complex tactics implemented and actually working is impressive, engaging, and provides motivation to innovate and interact more to accomplish a task. When AG/F first started kiting 6 Vulak guards around, with the guards going back to Vulak and being kited back out again while successfully ending up in a kill, it was simply impressive. When Riot wiped on Vulak and was able to recover quick enough to beat AG/F out on a new FTE, and kill Vulak after a 40 minute all out war against attrition attempting to get to mana neutral while CR'ing, was phenomenal. I've seen some amazing feats performed by various guilds over there years and there are numerous examples, too many to list. All of these feats bring a whole new excitement and sense of accomplishment to the game that will never been seen again due to "rotations" or whatever ruleset is implemented that decreases interaction between players. EDIT: THIS is why we play the raid scene, even with all of the problems that come along with it. THIS is why, 6 years after Velious dropped, 20 years after the game launched, we are still seeing new, innovative and complex maneuvers pulled off to win a kill on a target. Some people just don't understand this and I hope this post helps. | |||
Last edited by SantagarBrax; 10-22-2020 at 11:25 PM..
Reason: Edit:
|
|
#158
|
||||
|
![]() Quote:
But yeah, I'm on Green now where the Blue raid scene will most likely happen all over again relatively soon. [You must be logged in to view images. Log in or Register.]
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
Last edited by YendorLootmonkey; 10-22-2020 at 11:27 PM..
|
|
#159
|
|||||
|
![]() Quote:
Quote:
See how Red = Competitive is just the right answer for solving this? The solution is already there... competitive guilds just need to accept true competition and not their convenient definition of competition. Then we have a rotation server and, more importantly to players sharing your mindset and the exhausted GMs, a competitive/race/FTE server that, by design, does not generate raid petitions because everyone competing has the ability to work it out themselves. How is this not a win-win-win-win for casuals, competitive players, GMs, and the 4 people who still play Red that would like to see a higher population? I think it boils down to "I can't handle the true raw competition of another guild able to PVP me or not being able to petitionquest an encounter... I just want light competition" or maybe just simply "well, if we're all winning and losing raid targets, who can I show off my pixels to in order to receive validation?"
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||||
|
#160
|
|||
|
![]() "Lack of enforcement by GM's has only encouraged bad behavior and allowed it to prosper. In my opinion, GM's should automate this process as much as possible and only have to deal with clarifications of the rules if requested. A guild shouldn't thrive on "frapse or it didn't happen", you're an adult and know if you did right or wrong 90% of the time. "
I agree. GMs helped make this situation and then just try and wash hands and fade back onto the green server for a crushbone petition.
__________________
Bynarr 60 Cleric
| ||
|
![]() |
|
|