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Originally Posted by Crede
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There's no data to support the survival rate of getting a slow off with FSI vs failing to get it off without FSI. So it's really just all speculation & personal preference, hence the endless shaman racial debate. Shaman's are wiping the majority of the time because the mob resisted slow, not due to being stunned. And at the point, one could argue the 80 extra hp in regen could be more useful then FSI in getting a slow off when you are spamming it to potentially survive another round to land it [You must be logged in to view images. Log in or Register.]
Regen is something always working for you. FSI is for theoretically increasing your survival rate when attempting to slow a mob, which again we have no idea if this actually holds true compared to the survival rate of perhaps an extra 80-160hp from regen. People go to extreme lengths to obtain HP items like the spirit wracked cord so you really cannot discount the value of having 80-160hp in an emergency situation.
I think people forget how much more powerful FSI used to be before they fixed bash mechanics here, so they still hold onto that old mentality. At this point shaman racials are just weighing different conveniences against each other, nothing about determining real min/max power though.
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I don't hold on to the old bash mechanics mentality, I just play Ogres and non-Ogres, so I can see the difference.
You can math out exactly how much HP you get from Regen, and it isn't enough to save you 99.9% of the time when dealing with mobs that can hit you for 200+ damage. If you have 160 HP or 80 HP, the 200 damage will still kill you.
I've played my Ogre (and non-Ogres) enough to be confident FSI is reducing spell interrupts. Is there any way to prove it 100%? Not without server code. But it's helping you more than the Regen during the pre-slow phase. Even if we can prove FSI isn't preventing a spell interrupt, being able to move after a stun is 1 second where you can start casting another spell, run away, etc. That is still more useful than 80 HP in the Pre-slow phase.
Again, there is a reason Torpor Shamans don't wear Fungi Tunics. The regen just isn't valuable when you already are regenerating at 300 HP/Tick. There is no fight I know of where 308HP/Tick will be enough to soak the damage. A fight where slow + Torpor isn't soaking the damage is generally doing much more damage than 300 HP per 6 seconds.
FSI is indeed the better min/max option, because it offers you something an item doesn't, and it is more useful in the pre-slow phase. That is the phase that matters the most. Once the mob is Slowed, you can finish the fight no problem.