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#21
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Quote:
You can math out exactly how much HP you get from Regen, and it isn't enough to save you 99.9% of the time when dealing with mobs that can hit you for 200+ damage. If you have 160 HP or 80 HP, the 200 damage will still kill you. I've played my Ogre (and non-Ogres) enough to be confident FSI is reducing spell interrupts. Is there any way to prove it 100%? Not without server code. But it's helping you more than the Regen during the pre-slow phase. Even if we can prove FSI isn't preventing a spell interrupt, being able to move after a stun is 1 second where you can start casting another spell, run away, etc. That is still more useful than 80 HP in the Pre-slow phase. Again, there is a reason Torpor Shamans don't wear Fungi Tunics. The regen just isn't valuable when you already are regenerating at 300 HP/Tick. There is no fight I know of where 308HP/Tick will be enough to soak the damage. A fight where slow + Torpor isn't soaking the damage is generally doing much more damage than 300 HP per 6 seconds. FSI is indeed the better min/max option, because it offers you something an item doesn't, and it is more useful in the pre-slow phase. That is the phase that matters the most. Once the mob is Slowed, you can finish the fight no problem.
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Last edited by DeathsSilkyMist; 01-23-2023 at 02:38 PM..
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