Quote:
Originally Posted by Messianic
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Even though I play one, i'll admit wizards bring the least to nearly any group (except AoE, where wizards do shine). Even Rangers bring more sustained damage over time. The wizard stun line is ok, but chanter stuns cast a lot faster and seem to draw less aggro, so are more useful for critical interrupts. Sure, wizards can frontload damage in a bad situation - but there are still tons of better classes to deal with a bad situation.
Aside: i'm just being honest - I still love the class and play it as well as I can in any situation - I just prefer to be honest about comparing it with other classes and deal with that reality rather than convincing myself my class is better than it is.
Think of a wizard level 51-59 (sunstrike @60 is roughly 3.59 damage per mana, any of the draught nuke line are about 3.06-3.1 depending on level) as pretty much this:
( [mana regeneration over T time period] x ~3.06 ) - resists = Sustained damage over T
Aside: my #'s on med ticks and c2 might be slightly off, but the point stands)
So, without clarity: [200 mana in 10 ticks or 60 seconds] x ~3.06 = 612 damage per minute = 10.2 DPS.
With C2: [310 mana in 10 ticks or 60 seconds] x ~3.06 = 948.6 damage per minute = 15.81 DPS
Ranger dps with average gear = ???
I don't know what it is, but i'm betting it's higher than 15.81, not including VoG or some other haste...
If rain spells like Tears of Druzzil didn't have such high resist rates and pets didn't eat their ticks (which is a classic mechanic unfortunately), they'd be useful. And it's sad to say, but Splurt alone, with its 6.88 damage per mana ratio and 17 dps over its full duration, is pretty much better than wizard sustained dps (if every mob fought was splurted and took the full duration, which might not happen - but the necro's pet and other dots, although less efficient than splurt, make it no contest).
But suffice it to say, the wizard's benefit is on larger raid mobs where they can dump their damage on a single target in a small window of time or in a situation where AoE is useful...and quad kiting is definitely effective and fun.
But we suck in typical groups.
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All this may be true, but as previously stated quadding makes up for most of this in being able to fly through levels and make money faster than any other class, not to mention being fun and easily the best soloer in the game xp wise 34+.
What other class can nuke for 1k damage and bring down mobs faster than any other class?
Ive been in plenty of groups as a wiz and unless theres no ench/bard for mana regen i can nuke usually twice per mob (1300ish damage) with Draught spells. Thats about 30% of the mobs health...if thats not dps than i dont know what the fuck is. (using KC as example) Of course if theres like 3 monks or something this will not work as mobs tend to die way to fast.
Sayin a necro dps is better is a joke, necros should know their ROLE and spam twitch and make sure their better half (pet) gets in the action.
O yeah and porting.... not only can this easily fund an above average gear set earlier in a wizz career but porting around wherever the hell you want to go is a HUGE advantage, and you don't have to be a pansy ass druid. Case Closed.
o yea and we all know Spaceman musta got raped by a wiz when he was little or something for all that hate.