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#1
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All this may be true, but as previously stated quadding makes up for most of this in being able to fly through levels and make money faster than any other class, not to mention being fun and easily the best soloer in the game xp wise 34+. What other class can nuke for 1k damage and bring down mobs faster than any other class? Ive been in plenty of groups as a wiz and unless theres no ench/bard for mana regen i can nuke usually twice per mob (1300ish damage) with Draught spells. Thats about 30% of the mobs health...if thats not dps than i dont know what the fuck is. (using KC as example) Of course if theres like 3 monks or something this will not work as mobs tend to die way to fast. Sayin a necro dps is better is a joke, necros should know their ROLE and spam twitch and make sure their better half (pet) gets in the action. O yeah and porting.... not only can this easily fund an above average gear set earlier in a wizz career but porting around wherever the hell you want to go is a HUGE advantage, and you don't have to be a pansy ass druid. Case Closed. o yea and we all know Spaceman musta got raped by a wiz when he was little or something for all that hate. | |||
Last edited by Greenkrak; 08-08-2011 at 07:02 PM..
Reason: sp
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#2
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And there's not much of a benefit to killing a single mob really quickly and then medding for 8-10 minutes. Quote:
Get a damage parser and see how much damage a rogue, monk, or even a ranger or warrior does in the same span of time, or better yet, across the duration of your group. Your sustained dps is pitiful in comparison. Quote:
And if you do the math, necro twitch isn't as efficient as the necro actually dpsing - it's more for when the cleric desperately needs mana. Quote:
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And you're right, the case is closed - because if you run the numbers, wizards lose. Until you actually compare sustained dps during the course of the group, you don't realize what's actually happening. You just see your big numbers and get all misty-eyed. Wizards simply don't do what other classes can do. Just saying "omg I nuked something for 30% of its life, obviously i'm awesome in a group" doesn't actually compare classes - it's a statement in a vacuum and doesn't accomplish anything. | ||||||||||
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#3
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However, when able to quad you can basically destroy 4 seafuries every +/- 11min if you are good at it and you cant tell me necros can do better, because they cant. And who the fuck wants to play a mage where you are basically sidekick to your pet and all you can do is heal and hope agro doesn't come your way. And when i say porting for pp of course im talkin about pre seafury lvl and you can make SICK amounts of plat bound in ec, beleive me i know. Its amazing hearing this coming from a fellow wiz who should know these things but seems clueless. Noones gettin misty eyed over a lil 658 pt nuke..... but it does damage and unless you just suck at playing your wiz you can nuke 1-2 times easily per mob ( in seb it DOES take 2min to kill a mob with a balanced group) and provide ample dps... of course not as good as dps classes but it is suffienct. And put me in a group with c2 and bard song ill blow other people outta the water with the damage i can lay down, because thats all your mana goes to... NUKES. And please tell me sir whats better xp from 40 -50 quadding bloodgills? Answer : nothing and ill put my life on that shit. I guess all im trying to say as i defend the wiz is that it IS a fun as hell class to play and not once have i felt inferior to anyone, mostly because like many others have little to no respect for mages/necros who get high lvl because frankly, its too fuckin easy as those classes. Play a wiz for a challenge and you will be rewarded later in your career. | |||
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#4
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Melee do far more sustained damage over the course of a group than a wizard does. Period. Quote:
Sufficient doesn't cut it - especially when a rogue of equal level would have dealt 3-4x+ that amount of damage you put out per mob, he isn't limited by mana, and he can control his aggro more easily. I also don't always nuke the same amount of times every fight, since I want to stay at a relatively high level to frontload damage when it's needed most (i.e. large pulls or breaking rooms, etc). Quote:
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