Similar defensive caps/skills, mend once every 6 minutes, rolling 40% spell haste as default, and this:
https://wiki.project1999.com/One_Hundred_Blows
Mitigation goes way up when the mob stops attacking the player.
Monks get block instead of parry, it’s basically a wash but works when getting attacked from behind (unlike parry).
Note: we are talking grind groups here. Warriors are beefy as hell and on disc nothing tanks like them. At a docks group though a geared monk is a murder machine.