
09-29-2025, 06:39 AM
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Large Bat
Join Date: Oct 2024
Posts: 10
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Quote:
Originally Posted by DeathsSilkyMist
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In your specific example this makes sense.
Using my DPS calculator, a level 60 Ranger with 255 STR, 140 ATK, and 91% haste fighting A Gargoyle Guardian (level 37 mob) for Guardian Robe does the following DPS:
1. Earthcaller + Silver Whip of Rage - 84 DPS
2. Meljeldin, Bane of Giants - 100 DPS
Assuming the wiki is correct, the gargoyle has around 2k HP. This means:
1. Earthcaller + Silver Whip of Rage - 24 second kill
2. Meljeldin, Bane of Giants - 20 second kill
Let's assume the mob does 40 DPS unslowed. That would mean the Ranger using Earthcaller + Silver Whip of Rage is taking 160 more damage per kill due to lower DPS. However, one proc of Silver Whip of Rage is a 150 point Rune. This means the whip by itself will negate the extra damage taken due to lower DPS. When you throw in slow procs, you should take less damage overall than the Meljeldin user. This is assuming you have high DEX of course.
The 4 seconds of extra kill time isn't really going to mess up spawn timers, and less damage taken means less downtime to recover HP. At 255 DEX you should be getting 2 procs per minute on your main hand and at least one proc per minute on your offhand. You are probably killing two mobs per minute using the numbers above, so you should be getting either a slow proc or a rune proc per kill on average.
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Thanks for doing the math on all these, even if some posters don't care about all the details. Never played a Ranger into the high levels myself but it's cool to see the possibilities and hear from the experience of others.
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