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  #291  
Old 09-28-2025, 10:29 PM
Snaggles Snaggles is offline
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I’ve got most the ranger toys besides an essence mace. Sometimes it’s fun to collect just for compulsion sake. There are situations DW might be ideal, and others where it just makes ring wars less boring.

The “to slow or not to slow?” is always on the mind (even if less so for solo fights). If your class can slow proc with a droppable item, and you don’t have the item, you need to get right with the EQ deity of your choosing.
Last edited by Snaggles; 09-28-2025 at 10:34 PM..
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  #292  
Old 09-28-2025, 11:55 PM
Cecily Cecily is offline
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If Tunare wanted you to slow things, she wouldn't have given you a damage shield.
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  #293  
Old 09-29-2025, 06:39 AM
Nickelback8469 Nickelback8469 is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
In your specific example this makes sense.

Using my DPS calculator, a level 60 Ranger with 255 STR, 140 ATK, and 91% haste fighting A Gargoyle Guardian (level 37 mob) for Guardian Robe does the following DPS:

1. Earthcaller + Silver Whip of Rage - 84 DPS
2. Meljeldin, Bane of Giants - 100 DPS

Assuming the wiki is correct, the gargoyle has around 2k HP. This means:

1. Earthcaller + Silver Whip of Rage - 24 second kill
2. Meljeldin, Bane of Giants - 20 second kill

Let's assume the mob does 40 DPS unslowed. That would mean the Ranger using Earthcaller + Silver Whip of Rage is taking 160 more damage per kill due to lower DPS. However, one proc of Silver Whip of Rage is a 150 point Rune. This means the whip by itself will negate the extra damage taken due to lower DPS. When you throw in slow procs, you should take less damage overall than the Meljeldin user. This is assuming you have high DEX of course.

The 4 seconds of extra kill time isn't really going to mess up spawn timers, and less damage taken means less downtime to recover HP. At 255 DEX you should be getting 2 procs per minute on your main hand and at least one proc per minute on your offhand. You are probably killing two mobs per minute using the numbers above, so you should be getting either a slow proc or a rune proc per kill on average.
Thanks for doing the math on all these, even if some posters don't care about all the details. Never played a Ranger into the high levels myself but it's cool to see the possibilities and hear from the experience of others.
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  #294  
Old 09-29-2025, 07:40 AM
Jimjam Jimjam is offline
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I’ve had the vibe it is worth slowing on high level ranger, but not so much on warrior. It’s cool to see everyone else’s thoughts, experiences and maths. Every time I see Rip post DSM’s raid stats it validates DSM’s posts for me - I can see DSM hasn’t wasted time afk auto attacking on raids but actually engaging with solo and low number melee orientated encounters relevant to the conversation

Thanks for supporting DSM’s posts like that RIP!

Edit: forgot to mention something salient to the convo; ranger does benefit from fighting unslowed mobs when they can as it doubles their already reasonable damage shield output!
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  #295  
Old 09-29-2025, 07:58 AM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
If Tunare wanted you to slow things, she wouldn't have given you a damage shield.
Counterpoint: if tunare wanted you to get punched in the mouf she wouldn't have given you the worst mitigation of all melees.
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  #296  
Old 09-29-2025, 08:22 AM
kjs86z2 kjs86z2 is offline
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for solo mobs id 100% epic slow + vyemm whip to start, proc slow, and swap to cek sword

wurf
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  #297  
Old 09-29-2025, 08:50 AM
Snaggles Snaggles is offline
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If stuff is difficult I’ll often gamble for a few swings of my warrior’s ToD but then quickly switch to the Twisted sword if it doesn’t happen. Warriors have the ability to use Evasive while “gambling”, rangers don’t. Outside root jousting (ideally with a Swarmcaller) and maybe tossing a ghealing on occasion.

It is 100% the move to always have a slow weapon. Whether a lucky bump slow or small-man group stuff. I’ve been on a cleric before on ST just messing around and the sham died on the initial Malo. Neither the warrior or ranger had a slow proc weapon and we were far from mana neutral so I had to gate.
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  #298  
Old 09-29-2025, 08:59 AM
kjs86z2 kjs86z2 is offline
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thing with procs is whatever psychological term is for when you remember the bad rolls over the good rolls

all those near insta slow procs get deleted from your memory when it takes 50% of the mobs HP before one lands

mobs per hour is the only thing that matters....not what happens in a 10 minute interval on a (un)lucky streak
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  #299  
Old 09-29-2025, 09:09 AM
sammoHung sammoHung is offline
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Quote:
Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
thing with procs is whatever psychological term is for when you remember the bad rolls over the good rolls

all those near insta slow procs get deleted from your memory when it takes 50% of the mobs HP before one lands

mobs per hour is the only thing that matters....not what happens in a 10 minute interval on a (un)lucky streak
if mobs per hour is the metric - monks kill way faster than ranger, right? less downtime because of mend and no need for mana, better tanking, higher DPS weapons, higher offensive skill caps

from my experience with both, killing rats in both PoM and the Hole- monk was able to kill more than the ranger, mostly because of less downtime between fights.
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  #300  
Old 09-29-2025, 09:40 AM
Crede Crede is offline
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Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
if mobs per hour is the metric - monks kill way faster than ranger, right? less downtime because of mend and no need for mana, better tanking, higher DPS weapons, higher offensive skill caps

from my experience with both, killing rats in both PoM and the Hole- monk was able to kill more than the ranger, mostly because of less downtime between fights.
Monks also get 210 bind wound in the low 50s which is extremely good.
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