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to make it so you cant explot this, make it so the signatures/items are purchasable with plat, and these items are lootable, rather than created out of thin air.
additionally you could make it so only players currently carrying sigs / sig items can loot sig / sig items. this makes it so you essentially have an opt in, much lower stakes version of item loot that also works as a plat sink and gives some value to plat.
i think everyone gets from the original posts that any items purchasable with sigs are expendable, non game changing items.
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If you can get the same reward for plat, it kinda removes the emphasis on sigs and the need to PvP a lot if you want to keep these consumable benefits going. If you can only sig someone once a day, it's barely exploitable. Maybe two friends will trade kills once a day and shit like that, but if it's against the rules, that alone will deter most, and the benefits from doing it are minimal if you could just get 20+ sigs a day the normal way. I mean, if a traveler boots potion costs 10 sigs, you'd have to kill-trade a hell of a lot of buddies to get any real reward out of it.
There doesn't need to be a plat sink. Everquest doesn't suffer very much from inflation, and with a small playerbase that's busy PvPing instead of sitting in Sebilis 16 hours a day, the inflation will be that much slower. Plus a lot of cash will go into pumice, crimson potions, jewelry mats for resist gear etc. that doesn't really happen on a PvE server.