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Old 09-18-2011, 07:48 PM
greatdane greatdane is offline
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Join Date: Jun 2011
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to make it so you cant explot this, make it so the signatures/items are purchasable with plat, and these items are lootable, rather than created out of thin air.

additionally you could make it so only players currently carrying sigs / sig items can loot sig / sig items. this makes it so you essentially have an opt in, much lower stakes version of item loot that also works as a plat sink and gives some value to plat.

i think everyone gets from the original posts that any items purchasable with sigs are expendable, non game changing items.
If you can get the same reward for plat, it kinda removes the emphasis on sigs and the need to PvP a lot if you want to keep these consumable benefits going. If you can only sig someone once a day, it's barely exploitable. Maybe two friends will trade kills once a day and shit like that, but if it's against the rules, that alone will deter most, and the benefits from doing it are minimal if you could just get 20+ sigs a day the normal way. I mean, if a traveler boots potion costs 10 sigs, you'd have to kill-trade a hell of a lot of buddies to get any real reward out of it.

There doesn't need to be a plat sink. Everquest doesn't suffer very much from inflation, and with a small playerbase that's busy PvPing instead of sitting in Sebilis 16 hours a day, the inflation will be that much slower. Plus a lot of cash will go into pumice, crimson potions, jewelry mats for resist gear etc. that doesn't really happen on a PvE server.
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