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Old 11-01-2011, 08:25 AM
oldfish oldfish is offline
Sarnak


Join Date: Oct 2011
Posts: 417
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Quote:
Originally Posted by stonetz [You must be logged in to view images. Log in or Register.]
item loot / exp loss is going to piss people off and may run them off.
I'm also concerned it would make people run from PVP when they might normally fight.
I played a melee under item loot and I can remember tanking away when a naked caster would walk up drop a nuke and then loot your best piece.

That said I'd be ok with item loot but I don't think it's good for the health of the server.
Coin loot, it's your fault if you can't bank properly.
XP is going to piss people off so much they quit, if you gain the XP they lose that might be a cool way to level up though.
I think this cant be overstated enough, we are playing here to have fun and the server will probably have a low population. If people are only grinding to 50 and then twinking so they never lose xp, its not going to be fun IMO.

IIRC, there was no xp loss on Rallos Zek. That was the fun of it and why I leveled so slowly. Sometimes youd be leveling somewhere, get pvp'd and dropped XPing to PVP. With xp loss alot of people will just run after dying once i fear.

And wow, of course PVP xp wasnt on classic, but it would be tons of fun to put it in if its easy to code a diminishing return on xp gain.

But for xp loss again, i think it should not be there at all, we play on red to pvp, i want to practice pvp alot and with xp loss i just dont see myself having fun pvping alot because most likely i will die alot (especially since im not part of the big 2 guilds). The 10 minutes wait to start pvping again (Mana and health drop) is quite enough of a penalty already IMO.
Last edited by oldfish; 11-01-2011 at 08:56 AM..