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Originally Posted by Lazortag
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So you think that slow exp is the biggest deterrent to a high population, yet blue99 and red99 are respectively the most popular pve and pvp servers on EqEmu. It wasn't a problem for blue99, it won't be a problem for red99. The people who aren't playing would have quit in a week anyway. See exhibits A and B.
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The real issue is that Blue99 didn't have much in terms for competition of players who wanted a classic experience. So they got 100% of the players. On red, our player base has to compete with the blue experience. Playing red is like playing blue on hard mode. A bumped up xp rate, at least for the lower level players, would help to add some life to the server. There is a reason the OP called it a stimulus plan.
Quote:
Originally Posted by Melveny
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Spear, angry wolves, uprising merge and make a third large guild with numbers to compete and people to group with, IMO.
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It would be nice to see a guild that tried to recruit respectable players to compete with the other 2 guilds who are packed full of asshats. Perhaps start by a merge between Uprising and Spears, and then add Wolves later, or vice versa.
Quote:
Originally Posted by Massive Marc
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I think it's painfully obvious why the population has decreased. Two major factors have contributed to it, in my opinion. These are:
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You listed nice examples, but I personally know of 6 people who quit when they found out about the amount of exploitations being allowed with no repercussions. You might be able to get these people back, if they could move a little swifter through the early 25-30 levels, to get to the real heart of the game, grouping.
Quote:
Originally Posted by Massive Marc
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Softcores argument is that EQ doesn't start at 50, well for me it does.
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I have to disagree here. I think EQ really starts at level 35. level 1-34 are there to teach you how to play your class and introduce you to the world. Level 35 is when you can start getting groups for Lguk and Sol B and start working on your pre-planar gear.