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  #1  
Old 12-20-2011, 12:51 PM
Albane Albane is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
So you think that slow exp is the biggest deterrent to a high population, yet blue99 and red99 are respectively the most popular pve and pvp servers on EqEmu. It wasn't a problem for blue99, it won't be a problem for red99. The people who aren't playing would have quit in a week anyway. See exhibits A and B.
The real issue is that Blue99 didn't have much in terms for competition of players who wanted a classic experience. So they got 100% of the players. On red, our player base has to compete with the blue experience. Playing red is like playing blue on hard mode. A bumped up xp rate, at least for the lower level players, would help to add some life to the server. There is a reason the OP called it a stimulus plan.

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Originally Posted by Melveny [You must be logged in to view images. Log in or Register.]
Spear, angry wolves, uprising merge and make a third large guild with numbers to compete and people to group with, IMO.
It would be nice to see a guild that tried to recruit respectable players to compete with the other 2 guilds who are packed full of asshats. Perhaps start by a merge between Uprising and Spears, and then add Wolves later, or vice versa.

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Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
I think it's painfully obvious why the population has decreased. Two major factors have contributed to it, in my opinion. These are:
You listed nice examples, but I personally know of 6 people who quit when they found out about the amount of exploitations being allowed with no repercussions. You might be able to get these people back, if they could move a little swifter through the early 25-30 levels, to get to the real heart of the game, grouping.

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Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
Softcores argument is that EQ doesn't start at 50, well for me it does.
I have to disagree here. I think EQ really starts at level 35. level 1-34 are there to teach you how to play your class and introduce you to the world. Level 35 is when you can start getting groups for Lguk and Sol B and start working on your pre-planar gear.
Last edited by Albane; 12-20-2011 at 12:59 PM..
  #2  
Old 12-20-2011, 01:17 PM
nilbog nilbog is offline
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Originally Posted by Albane [You must be logged in to view images. Log in or Register.]
I personally know of 6 people who quit when they found out about the amount of exploitations being allowed with no repercussions.
Did they actually witness these exploits themselves? To see, you know, if there were actually exploits? You realize posting things like this might make people believe them. Furthermore, you might have caused people to leave the server when they read your posts, believing these exploits existed and were being used.

I'd say the release of this server is one the most sploit-less eq releases possibly ever? Originally eq servers had the most sploits of course.. legendary ones at this point. Then eqemu servers (lol) and the additional eqlive servers which opened up after. Somewhere around 2004 eqlive started changing systems and got rid of lingering code exploits, but still doesn't (?) care about macroquest and showeq.

tldr: negative propaganda is possibly decreasing population. at least by 6 :P
  #3  
Old 12-20-2011, 01:29 PM
Ninja Ninja is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Did they actually witness these exploits themselves? To see, you know, if there were actually exploits? You realize posting things like this might make people believe them. Furthermore, you might have caused people to leave the server when they read your posts, believing these exploits existed and were being used.

I'd say the release of this server is one the most sploit-less eq releases possibly ever? Originally eq servers had the most sploits of course.. legendary ones at this point. Then eqemu servers (lol) and the additional eqlive servers which opened up after. Somewhere around 2004 eqlive started changing systems and got rid of lingering code exploits, but still doesn't (?) care about macroquest and showeq.

tldr: negative propaganda is possibly decreasing population. at least by 6 :P
Put in Yellow Text* and global /OOC pleaseeeeeeeeeee.
  #4  
Old 12-20-2011, 01:43 PM
Albane Albane is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Did they actually witness these exploits themselves? To see, you know, if there were actually exploits? You realize posting things like this might make people believe them. Furthermore, you might have caused people to leave the server when they read your posts, believing these exploits existed and were being used.

I'd say the release of this server is one the most sploit-less eq releases possibly ever? Originally eq servers had the most sploits of course.. legendary ones at this point. Then eqemu servers (lol) and the additional eqlive servers which opened up after. Somewhere around 2004 eqlive started changing systems and got rid of lingering code exploits, but still doesn't (?) care about macroquest and showeq.

tldr: negative propaganda is possibly decreasing population. at least by 6 :P
Because Original EQ had exploits, you let them happen here? Original EQ did not have 10 year old information on how to use these exploits. If you read these forums the first week of launch, you saw the "masterofpve' posting screenshot after screenshot with visible proof of exploits, that the entire community commented on. Just because I was not in Misty at the time, or sitting in lower guk a week after launch, does not mean these exploits do not count. Sorry that i wasn't sitting next to Nagafen on the server first kill, but I can clearly see bats and fire pets holding proccing swords without being feared or AEd in all the screenshots. 1 group of level 50's and another group of sub 50's killing Nagafen 2 weeks after release, is NOT classic.


So to answer your question, I did personally see these exploits as did my friends, in each of these screenshots.

I am glad that some of these exploits have been patched and more so are still being fixed, but without punishment to the players who took advantage of these exploits without reporting them, is very disheartening to the players who are working through content properly.
  #5  
Old 12-20-2011, 01:48 PM
Lazortag Lazortag is offline
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Originally Posted by Albane [You must be logged in to view images. Log in or Register.]
Because Original EQ had exploits, you let them happen here? ...
No, that's not what he said at all. He was saying that to complain about exploits here is laughable when many more existed on Live, blue99, vztz, every other server, etc. Just wait for them to get fixed - if they disagree with your definition of an exploit, well, tough bananas. I've reported players for exploiting successfully. The GM's here do not publicly announce whenever someone is banned or caught exploiting. You think nothing is being done, yet several exploits have already been fixed. This server is a work in progress. It won't be perfect right away. Please understand.

PS: if you want to read a short list of some major problems that have been fixed here yet were broken on past servers, read this:

http://www.project1999.org/forums/sh...ad.php?t=57097
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  #6  
Old 12-20-2011, 02:16 PM
nilbog nilbog is offline
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Originally Posted by Albane [You must be logged in to view images. Log in or Register.]
Because Original EQ had exploits, you let them happen here?
I didn't say that.

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Original EQ did not have 10 year old information on how to use these exploits.
Original eq had worse 'exploits' than anything reported here so far. Transferring no drop items through tradeskill containers and corpses, duping money in befallen, interrupting casting by opening trades.. I could go on for a while.

Quote:
If you read these forums the first week of launch, you saw the "masterofpve' posting screenshot after screenshot with visible proof of exploits
Quote:
So to answer your question, I did personally see these exploits as did my friends, in each of these screenshots.
Get those screenshots, point out what you believe to be an exploit. Maybe we haven't seen them, noticed, or used objective reasoning to determine the cause.

Quote:
that the entire community commented on. Just because I was not in Misty at the time, or sitting in lower guk a week after launch, does not mean these exploits do not count.
Misty? If you're referring to a halfling which was giving a little too much coin reward for a quest in Rivervale, dude lol. It was used for a few hours till I disabled the npc.

Quote:
Sorry that i wasn't sitting next to Nagafen on the server first kill, but I can clearly see bats and fire pets holding proccing swords without being feared or AEd in all the screenshots.
Quote:
I am glad that some of these exploits have been patched and more so are still being fixed, but without punishment to the players who took advantage of these exploits without reporting them, is very disheartening to the players who are working through content properly.
The bugs that have been reported and fixed, you like. Me too. The way that works is, people tell us how to reproduce a bug, and we do, then we can see what's wrong with it.

Now maybe someone can report how pets aren't being ae feared? I spent about 30 minutes testing with different pets, moving around to different areas, charming bats. All of these were feared just fine.

So, is this a rumor? Maybe you saw screenshots of fighting nagafen within the 36 second window of his fears?


What I'm saying is, if the biggest exploit used was a halfling giving a little too much coin, which was negligible, we're in good shape. These cases should be looked at individually, instead of assuming and announcing that they are widespread exploits. I believe that has more of a negative impact than you might imagine.
  #7  
Old 12-20-2011, 02:28 PM
PhantomRogue PhantomRogue is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Misty? If you're referring to a halfling which was giving a little too much coin reward for a quest in Rivervale, dude lol. It was used for a few hours till I disabled the npc.

The bugs that have been reported and fixed, you like. Me too. The way that works is, people tell us how to reproduce a bug, and we do, then we can see what's wrong with it.

Now maybe someone can report how pets aren't being ae feared? I spent about 30 minutes testing with different pets, moving around to different areas, charming bats. All of these were feared just fine.

What I'm saying is, if the biggest exploit used was a halfling giving a little too much coin, which was negligible, we're in good shape. These cases should be looked at individually, instead of assuming and announcing that they are widespread exploits. I believe that has more of a negative impact than you might imagine.
In that few hours people had gotten full banded mail, Spears/Scimitars from Venors. AND had hundreds to spare. If thats not comparable to duping money in Befallen then I dont know what is.

Bump pets on the Z axis. Should see some 'weird' stuff then. This bug existed for a long time if I remember correctly.
  #8  
Old 12-20-2011, 02:32 PM
nilbog nilbog is offline
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Originally Posted by PhantomRogue [You must be logged in to view images. Log in or Register.]
In that few hours people had gotten full banded mail, Spears/Scimitars from Venors. AND had hundreds to spare. If thats not comparable to duping money in Befallen then I dont know what is.
Ok, well it's not. Let me explain it to you. Doing a quest where you have to run between 2 zones, delivering an item *hoping* for a random number generator to give you a high number isn't the same as duplicating money.

IIRC, Befallen example: Take 10gold. Put 10gp into bank. It would become 10pp. That's actually way more than duplicating.

Once again, *hundreds* of platinum? If this the case, we're in good shape in terms of exploits guys.
  #9  
Old 12-20-2011, 02:54 PM
PhantomRogue PhantomRogue is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Ok, well it's not. Let me explain it to you. Doing a quest where you have to run between 2 zones, delivering an item *hoping* for a random number generator to give you a high number isn't the same as duplicating money.

IIRC, Befallen example: Take 10gold. Put 10gp into bank. It would become 10pp. That's actually way more than duplicating.

Once again, *hundreds* of platinum? If this the case, we're in good shape in terms of exploits guys.
Hundreds of platinum when everyone else had hundreds of copper? Its enough.

AoE Insta click wands able to be be recharged for a tiny amount of money. Exploit. (Well, this is more of a stubborn and arrogant move on some of the Devs part for not fixing this)

Pathing issues that allow you to bug mobs out so they cant get to you... exploit.

An Exploit is anything used by players, to gain unfair advantage not intended by the Designers. Sure they were not on the level of GhostKilling people or Melee Gate or the other MacroQuest exploits, but they were enough of a exploit that gave an unfair advantage to the people who did it.

Just because you think that having 400pp on your level 1 rogue isn't that bad, doesn't mean that its not an exploit. When the bulk of people quit before level 15, those getting gear and making those levels dang near inconsequential is a big deal.

People quit because of the rapid advancement and parity that is already showing 32 DAYS after the server went live. I mean, 32 days after the server goes live and people have killed Naggy 2+ times? Nawt Classic Brah.

So no matter how small you think the benefit was, it is still enough to cause people to quit.

Jesus will reward those who do things the right way. The path of the Righteous is rife with temptation and fear. Jesus will deliver us from the Sins of others.
  #10  
Old 12-20-2011, 01:53 PM
Jirr Jirr is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Did they actually witness these exploits themselves? To see, you know, if there were actually exploits? You realize posting things like this might make people believe them. Furthermore, you might have caused people to leave the server when they read your posts, believing these exploits existed and were being used.

I'd say the release of this server is one the most sploit-less eq releases possibly ever? Originally eq servers had the most sploits of course.. legendary ones at this point. Then eqemu servers (lol) and the additional eqlive servers which opened up after. Somewhere around 2004 eqlive started changing systems and got rid of lingering code exploits, but still doesn't (?) care about macroquest and showeq.

tldr: negative propaganda is possibly decreasing population. at least by 6 :P

Moving to a transparent rules enforcement system would be a big improvement in this area. It is a safe assumption that some people will be using exploits and most will get away with it most of the time. The massive botting on p99 is a great example of this. At present I can't see anything being done about exploiting or training on r99. Slap up a sticky thread with a list of people being disciplined so that we know that someone is at least trying.
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