EQ classic PvP was designed to carry significant risk.
We don't need to lessen the risks to make it more palatable to players that would rather play a painless PvP game where they can have uninterupted PvP suffering dozens of deaths night.
Like Classic EQ, I would like to see the risks increased by adding in item looting, let the farmers have something to fear with the pimped out characters risking losing their cool gear.
If we are going to stray further from Classic EQ, I say lets go higher risk. Add an item damage on death system that allows limited repairs but ultimately gear breaks and needs to be replaced.
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RED - 19 Human Monk <Brotherhood>
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