Thread: Game Mechanics: /who all LFG unreliable
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Old 06-05-2010, 05:31 PM
Rogean Rogean is offline
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Join Date: Oct 2009
Location: Massachusetts
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Yea, threads like this don't help me. I need exact steps to replicate.

LFG works a little strange because it actually uses the "guildid" field of the who all struct, using a variable of 0xFF.

I know the client re-uses variables for /who all, because I've seen it send old data on who all requests before.. which may be part of the issue, and thus unfixable. We'll see though.
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