Quote:
Originally Posted by shooteneq1
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It 100% worked this way on live with undead or normal mobs. I would train people all the time using the run by and agro with sow and then train people and they would never know what hit them.
Raiding back in the day i remember distinctly casters were not supposed to be sitting while raiding fear due to pulled mobs jumping from the puller to the people sitting as sitting carried more agro than the proximity or minimum damage of the pull.
I dont know if they plan on fixing this but its one of the things that was classic that i wouldnt care to see return as then people would be able to train very easily for kicks and you would never know who did it.
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I wouldn't be surprised if sitting caused that; sitting changes aggro. I don't remember this specifically, though. But then again I only played 2 or at most 3 months in 1999. Then I played in 2001 and 2002.
I got a soft spot for tough aggro mechanics like that. I get lazy when playing games and it's easy to go afk or sit without thinking about it. But I've always liked monsters to do things that made sense; like hit the most vulnerable person. But if monsters were too smart it'd be a lot harder to kill them, so...
But honest I'd like to see some games put more pressure on us; aka smart monsters. I think it'd be better if only the smart(er) monsters did it or the bosses. Otherwise, it could get a bit tedious. On hte other hand, I don't expect monsters to hand me a kill. In fact, if I get handed a kill it's the surest sign I'll lose interest in the game. But the line between a monster that makes combat annoying and a monster that makes it challenging is perhaps fuzzy. A monster shouldn't always attack the most vulnerable person or make the smartest choice. If they do then that gives players no leeway. But if a monster is so dumb that they just stand there limp and let you kill them and never display even the slightest hint of smartness then, to me anyway, it's very unexciting.