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Old 05-19-2018, 09:45 PM
Telin Telin is offline
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Join Date: Oct 2012
Location: Boca Raton
Posts: 1,569
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Mr. Telin,

I've discovered some additional areas missing particle effects on P99, I've found some images for you to work with:

Ry`Gor Fort in Eastern Wastes: The big bonfire should have smoke rising up from it
https://web.archive.org/web/20011223...?pictureid=218
https://web.archive.org/web/20050301...g/EQ000215.jpg
https://web.archive.org/web/20030310...RygorrRaid.jpg
https://web.archive.org/web/20031014...g/dwarf_02.jpg
https://web.archive.org/web/20030121...in_velious.jpg
https://web.archive.org/web/20030201...g/dwarf_07.jpg

This is the only image I could find, but apparently Dragon Necropolis has a waterfall, I believe it is over the lair of that shade dragon. This image was taken right near the zone in, one of the first dragon bones is in the foreground:
https://web.archive.org/web/20021121...Necropolis.jpg

There's a few other areas I need to check into such as Fear exit portal and FV statue, Carts in Kaladim or Droga, I think some skulls with eyebeams in Najena... haven't gotten around to it yet on P99. I know there are a lot of steam vents in the lava pools in VP but I'll never get in there to verify they exist.

On a separate note, can you please provide an explanation of why these environmental effects can't be viewed at any type of far distance? Some of them are just gorgeous, here are various images of the Thurg waterfall, there is even a 2nd waterfall in the background but I can't even tell if it is enabled on P99 because I need to be like 10ft away from the Thurg fall to see it, the area behind the first fall is unreachable so there's no chance of me viewing the 2nd fall currently:
https://web.archive.org/web/20020824...nWaterfall.jpg
https://web.archive.org/web/20020325.../waterfall.jpg
https://web.archive.org/web/20020711...adin_falls.JPG
https://web.archive.org/web/20010906...?pictureid=146
I've known about the Ry`Gor fort particle effect, but the necropolis waterfall is a new one.

The client has a built in clip plane for environmental particles that I do not have a way of fixing atm. So that is why you have to get close to see them.
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